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首页> 外文期刊>Earth Surface Processes and Landforms: The journal of the British Geomorphological Research Group >Reconstructing a prehistoric topography using legacy point data in a depositional environment
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Reconstructing a prehistoric topography using legacy point data in a depositional environment

机译:在沉积环境中使用遗留点数据重建史前地形

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Reconstruction of past topography is an essential step towards the understanding of past landscapes in terms of biophysical patterns and processes and man-landscape interactions by archaeologists, geomorphologists, geologists and soil scientists. Landscape reconstructions can be based on process knowledge, on data, or on a combination of both. In this case study we focus on a data-based approach, where knowledge on the geological history is used to interpret and exploit legacy data. As part of a landscape reconstruction of a large area of 584 km~2 a map of the elevation near 10 000 BC was produced. Starting from a present-day grid digital elevation model (GDEM) that was filtered for human influences, we identified the thickness of accumulated sediments over the Holocene, mapped these and corrected the GDEM. To map the thickness of Holocene sediments we used 72 (OSL and ~(14)C) dated sediment samples, 731 recent profile descriptions and 3288 legacy profile descriptions. Protocols were formulated based on literature and local correlative studies to convert the legacy profile descriptions into estimates of the thickness of Holocene sediments, with an estimate of the precision. The method of Kriging with uncertain data was applied to obtain a map. Validation at 200 independent test locations with certain data showed a mean error of-6 cm and a standard deviation or error of 16 cm, which was in accordance with the estimated precision of 16 cm. The resulting map indicated zones with marked change that could be studied in more detail. Future reconstructions could employ both process knowledge and data by combining landscape genesis models with legacy data tomapmodel errors and thus increase the quality of the reconstruction.
机译:从考古学家,地貌学家,地质学家和土壤学家的生物物理模式和过程以及人与地之间的相互作用方面,重建过去的地形是朝着了解过去的景观迈出的重要一步。景观重建可以基于过程知识,数据或两者的结合。在本案例研究中,我们将重点放在基于数据的方法上,其中将有关地质历史的知识用于解释和利用遗留数据。作为大面积584 km〜2的景观重建的一部分,绘制了大约公元前10000年的海拔图。从今天的网格数字高程模型(GDEM)开始,该模型已被人为因素过滤掉,我们确定了全新世上沉积的沉积物厚度,将其绘制地图并进行了校正。为了绘制全新世沉积物的厚度,我们使用了72个(OSL和〜(14)C)过时的沉积物样本,731个近期剖面描述和3288个旧剖面描述。根据文献和当地相关研究制定了方案,以将遗留剖面描述转换为全新世沉积物厚度的估算值,并估算精度。应用具有不确定数据的克里格方法获得地图。在200个独立测试位置进行的某些数据验证显示,平均误差为6厘米,标准偏差为16厘米,与16厘米的估计精度相符。生成的地图显示了具有明显变化的区域,可以对其进行更详细的研究。未来的重建可以通过结合景观创世纪模型和遗留数据来映射模型误差,从而利用过程知识和数据,从而提高重建质量。

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