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THE ROLE OF INFORMATION IN REPEATED GAMES WITH FREQUENT ACTIONS

机译:信息在频繁动作的重复游戏中的作用

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摘要

We show that in repeated interactions the avenues for effective provision of incentives depend crucially on the type of information players observe. We establish this conclusion for general repeated two-player games in which information arrives via acontinuous-time stationary process that has a continuous multidimensional Brownian component and a Poisson component, and in which the players act frequently. The Pois-son jumps can be used to effectively provide incentives both with transfers and valueburning, while continuous Brownian information can be used to provide incentives only with transfers.
机译:我们表明,在反复互动中,有效提供激励的途径主要取决于参与者观察到的信息类型。我们为一般重复的两人游戏确定了这一结论,在该游戏中,信息是通过具有连续多维布朗分量和泊松分量的连续时间平稳过程到达的,并且其中玩家经常行动。泊松跳变可用于有效地提供转移和价值燃烧的激励,而连续的布朗信息可用于仅提供转移的激励。

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