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A PROBABILISTIC MODEL OF LEARNING IN GAMES

机译:游戏中的概率学习模型

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摘要

This paper presents a new, probabilistic model of learning in games which investigates the often stated intuition that common knowledge of strategic intent may arise from repeated interaction. The model is set in the usual repeated game framework, but the two key assumptions are framed in terms of the likelihood of beliefs and actions conditional on the history of play. The first assumption formalizes the basic intuition of the learning approach; the second, the indeterminacy that inspired resort to learning models in the first place. Together the assumptions imply that, almost surely, play will remain almost always within one of the stage game's "minimal inclusive sets." In important classes of games, including those with strategic complementarities, potential functions, and band-wagon effects, all such sets are singleton Nash.
机译:本文提出了一种新的,概率性的游戏学习模型,该模型研究了人们常说的直觉,即战略意图的常识可能源于重复的互动。该模型是在通常的重复博弈框架中设置的,但是两个关键的假设是根据游戏历史上的信念和行动的可能性来构架的。第一个假设正式化了学习方法的基本直觉;第二,不确定性首先激发了求助于学习模型的能力。这些假设共同表明,几乎可以肯定,游戏将始终保持在舞台游戏的“最小包容性设置”中。在重要的游戏类别中,包括具有战略互补性,潜在功能和潮流效应的那些游戏,所有这些集合都是单身纳什。

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