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首页> 外文期刊>International journal of psychophysiology: official journal of the International Organization of Psychophysiology >Better than the real thing: eliciting fear with moving and static computer-generated stimuli.
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Better than the real thing: eliciting fear with moving and static computer-generated stimuli.

机译:比真实事物更好:通过移动的静态计算机生成的刺激引发恐惧。

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As the popularity of virtual reality as an exposure therapy increases, it is important to validate the use of computer-generated stimuli in comparison to standardized images of "real" phobic objects, such as those of the International Affective Picture System (IAPS). The present study examined physiological and subjective measures of negative affect when viewing static IAPS images, static computer-generated images and moving videos of computer-generated images of feared stimuli and other negative stimuli which were not specifically feared. For example, a picture of a spider would be a "feared" stimulus for a spider fearful participant, whereas a picture of a snake would be categorized as a "negative" stimulus for that participant. Eighteen participants scoring high (high fear (HF) cohort) on questionnaires assessing specific fears of spiders or snakes and 20 participants scoring low (low fear (LF) cohort) on the questionnaires viewed the stimuli. The computer-generated videos elicited greater physiological (skin conductance and startle eyeblink potentiation) and self-report arousal responses than the IAPS images and the computer-generated static images. Computer-generated stills and IAPS images did not differ in eliciting emotional responses. Additionally, HF participants showed greater heart rate acceleration and larger skin conductance responses to their feared stimulus than to the negative stimulus, especially when viewing computer-generated moving videos. The results demonstrate the importance of motion in eliciting fear and the usefulness of computer-generated stimuli in the study of emotion.
机译:随着虚拟现实作为曝光疗法的普及,与“真实”恐惧物体的标准化图像(例如国际情感图片系统(IAPS)的标准图像)相比,验证计算机生成的刺激的使用非常重要。本研究检查了在观看静态IAPS图像,静态计算机生成的图像以及计算机生成的恐惧刺激和其他负面刺激(未特别担心)的图像的动态视频时,负面影响的生理和主观措施。例如,对于蜘蛛恐惧的参与者,蜘蛛的照片将是“恐惧”刺激,而对于该参与者,蛇的照片将被归类为“负”刺激。在评估蜘蛛或蛇的特定恐惧的问卷中,有18名参与者得分高(高恐惧(HF)队列),在问卷中有20名参与者在得分中低(低恐惧(LF)队列)观看了刺激。与IAPS图像和计算机生成的静态图像相比,计算机生成的视频引起更大的生理(皮肤电导和惊吓眨眼电位)和自我报告唤醒反应。计算机生成的静止图像和IAPS图像在引起情感反应方面没有差异。此外,HF参与者对他们担心的刺激比对负面刺激表现出更大的心率加速和更大的皮肤电导反应,尤其是在观看计算机生成的运动视频时。结果表明运动在引发恐惧中的重要性,以及计算机生成的刺激在情感研究中的作用。

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