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Dynamic game with perfect and complete information based dynamic channel assignment

机译:动态游戏,具有基于信息的完善而完整的动态频道分配

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摘要

The nodes in Ad Hoc networks compete for channels when communicating, with the features of no center and self-organization. In traditional channel assignment strategy of MAC layer, nodes do not consider the demands to channel resources of other nodes, which hinders improving the network performance. Practically, in the network based on competitive MAC protocol, each node tries to maximize its payoff, while this interferes with the behavior of other nodes at the same time. Game theory is an effective tool to solve problems of distributed resources, which can be used effectively in channel assignment. In this paper, we propose a new protocol, namely, DGPCI-DCA (Dynamic Game with Perfect and Complete Information based Dynamic Channel Assignment). When all the nodes are rational and greedy, each node selects channels dynamically by backward induction according to strategies of other nodes, thus Nash equilibrium can finally be achieved. Experiments show that the network performance is effectively improved, i.e., the throughput and saturation throughput can be increased, and the packet loss rate and network delay can be reduced.
机译:Ad Hoc网络中的节点在通信时争夺信道,具有无中心和自组织的功能。在传统的MAC层信道分配策略中,节点没有考虑对其他节点的信道资源的需求,这阻碍了网络性能的提高。实际上,在基于竞争性MAC协议的网络中,每个节点都试图最大化其收益,而这同时会干扰其他节点的行为。博弈论是解决分布式资源问题的有效工具,可以有效地用于渠道分配。在本文中,我们提出了一种新的协议,即DGPCI-DCA(具有基于完全和完整信息的动态博弈的动态游戏)。当所有节点都是有理贪婪的节点时,每个节点根据其他节点的策略通过反向归纳来动态选择信道,从而最终达到纳什均衡。实验表明,可以有效地提高网络性能,即可以提高吞吐量和饱和吞吐量,并且可以减少丢包率和网络延迟。

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