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Designing peer-to-peer distributed user interfaces: Case studies on building distributed applications

机译:设计对等分布式用户界面:构建分布式应用程序的案例研究

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摘要

Building a distributed user interface (DUI) application should ideally not require any additional effort beyond that necessary to build a non-distributed interface. In practice, however, DUI development is fraught with several technical challenges such as synchronization, resource management, and data transfer. In this paper, we present three case studies on building distributed user interface applications: a distributed media player for multiple displays and controls, a collaborative search system integrating a tabletop and mobile devices, and a multiplayer Tetris game for multi-surface use. While there exist several possible network architectures for such applications, our particular approach focuses on peer-to-peer (P2P) architectures. This focus leads to a number of challenges and opportunities. Drawing from these studies, we derive general challenges for P2P DUI development in terms of design, architecture, and implementation. We conclude with some general guidelines for practical DUI application development using peer-to-peer architectures.
机译:理想情况下,构建分布式用户界面(DUI)应用程序应该不需要任何额外的工作,而不需要构建非分布式界面。但是,在实践中,DUI开发充满了一些技术挑战,例如同步,资源管理和数据传输。在本文中,我们针对构建分布式用户界面应用程序进行了三个案例研究:用于多个显示器和控件的分布式媒体播放器,集成了桌面和移动设备的协作搜索系统以及用于多表面用途的多人俄罗斯方块游戏。尽管存在针对此类应用程序的几种可能的网络体系结构,但我们的特定方法侧重于对等(P2P)体系结构。这一重点带来了许多挑战和机遇。从这些研究中,我们得出了P2P DUI开发在设计,体系结构和实现方面的一般挑战。我们以使用点对点体系结构进行实际DUI应用程序开发的一些一般准则作为结束。

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