首页> 外文期刊>International journal of human-computer studies >Understanding performance in touch selections: Tap, drag and radial pointing drag with finger, stylus and mouse
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Understanding performance in touch selections: Tap, drag and radial pointing drag with finger, stylus and mouse

机译:了解触摸选择的性能:用手指,手写笔和鼠标点击,拖动和径向指向拖动

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摘要

Touch-based interaction with computing devices is becoming more and more common. In order to design for this setting, it is critical to understand the basic human factors of touch interactions such as tapping and dragging; however, there is relatively little empirical research in this area, particularly for touch-based dragging. To provide foundational knowledge in this area, and to help designers understand the human factors of touch-based interactions, we conducted an experiment using three input devices (the finger, a stylus, and a mouse as a performance baseline) and three different pointing activities. The pointing activities were bidirectional tapping, one-dimensional dragging, and radial dragging (pointing to items arranged in a circle around the cursor). Tapping activities represent the elemental target selection method and are analysed as a performance baseline. Dragging is also a basic interaction method and understanding its performance is important for touch-based interfaces because it involves relatively high contact friction. Radial dragging is also important for touch-based systems as this technique is claimed to be well suited to direct input yet radial selections normally involve the relatively unstudied dragging action, and there have been few studies of the interaction mechanics of radial dragging. Performance models of tap, drag, and radial dragging are analysed. For tapping tasks, we confirm prior results showing finger pointing to be faster than the stylus/mouse but inaccurate, particularly with small targets. In dragging tasks, we also confirm that finger input is slower than the mouse and stylus, probably due to the relatively high surface friction. Dragging errors were low in all conditions. As expected, performance conformed to Fitts Law. Our results for radial dragging are new, showing that errors, task time and movement distance are all linearly correlated with number of items available. We demonstrate that this performance is modelled by the Steering Law (where the tunnel width increases with movement distance) rather than Fitts Law. Other radial dragging results showed that the stylus is fastest, followed by the mouse and finger, but that the stylus has the highest error rate of the three devices. Finger selections in the North-West direction were particularly slow and error prone, possibly due to a tendency for the finger to stickslip when dragging in that direction.
机译:与计算设备的基于触摸的交互正变得越来越普遍。为了设计此设置,至关重要的是要了解触摸交互的基本人为因素,例如点击和拖动。但是,这方面的经验研究相对较少,尤其是对于基于触摸的拖动。为了提供该领域的基础知识,并帮助设计人员理解基于触摸的交互的人为因素,我们使用三种输入设备(手指,手写笔和鼠标作为性能基准)进行了一项实验,并进行了三种不同的指向活动。指向活动是双向点击,一维拖动和径向拖动(指向围绕光标排列成圆形的项目)。挖掘活动代表基本目标选择方法,并作为绩效基准进行分析。拖动也是一种基本的交互方法,并且了解其性能对于基于触摸的界面非常重要,因为它涉及相对较高的接触摩擦。径向拖动对于基于触摸的系统也很重要,因为该技术被认为非常适合直接输入,而径向选择通常涉及相对未研究的拖动动作,并且对径向拖动的交互作用机理的研究很少。分析了敲击,拖动和径向拖动的性能模型。对于敲击任务,我们确认先前的结果表明,指点比手写笔/鼠标更快,但不准确,尤其是在目标较小的情况下。在拖动任务中,我们还确认手指输入的速度比鼠标和手写笔慢,这可能是由于相对较高的表面摩擦力所致。在所有情况下,拖动误差都很低。正如预期的那样,性能符合《菲茨法》。我们的径向拖曳结果是新的,表明错误,任务时间和移动距离都与可用项目数线性相关。我们证明了这种性能是由转向定律(隧道宽度随移动距离而增加)而不是菲茨定律建模的。其他径向拖动结果显示,手写笔最快,其次是鼠标和手指,但是手写笔在这三个设备中的错误率最高。西北方向的手指选择特别缓慢且容易出错,这可能是由于在该方向上拖动时手指倾向于粘滑。

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