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Direction hole-filling method for a 3D view generator

机译:3d视图生成器的方向孔填充方法

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Depth image-based rendering (DIBR) technology is an approach to creating a virtual 3D image from one single 2D image. A desired view can be synthesised at the receiver side using depth images to make transmission and storage efficient. While this technique has many advantages, one of the key challenges is how to fill the holes caused by disocclusion regions and wrong depth values in the warped left/right images. A common means to alleviate the sizes and the number of holes is to smooth the depth image. But smoothing results in geometric distortions and degrades the depth image quality. This study proposes a hole-filling method based on the oriented texture direction. Parallax correction is first implemented to mitigate the wrong depth values. Texture directional information is then probed in the background pixels where holes take place after warping. Next, in the warped image, holes are filled according to their directions. Experimental results showed that this algorithm preserves the depth information and greatly reduces the amount of geometric distortion.
机译:基于深度图像的渲染(DIBR)技术是一种从单个2D图像创建虚拟3D图像的方法。可以在接收器一侧使用深度图像合成所需的视图,以提高传输和存储效率。尽管此技术具有许多优点,但关键挑战之一是如何填充扭曲的左右图像中由遮挡区域和错误的深度值引起的孔。减小孔的尺寸和数量的常用方法是使深度图像平滑。但是,平滑会导致几何失真并降低深度图像质量。本研究提出了一种基于定向纹理方向的孔填充方法。首先实现视差校正以减轻错误的深度值。然后在变形后在发生孔洞的背景像素中探查纹理方向信息。接下来,在变形的图像中,根据孔的方向填充孔。实验结果表明,该算法保留了深度信息,大大减少了几何变形量。

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