...
首页> 外文期刊>International Journal of Computer Vision >Multi-frame correspondence estimation using subspace constraints
【24h】

Multi-frame correspondence estimation using subspace constraints

机译:使用子空间约束的多帧对应估计

获取原文
获取原文并翻译 | 示例
           

摘要

When a rigid scene is imaged by a moving camera, the set of all displacements of all points across multiple frames often resides in a low-dimensional linear subspace. Linear subspace constraints have been used successfully in the past for recovering 3D structure and 3D motion information from multiple frames (e.g., by using the factorization method of Tomasi and Kanade (1992, International Journal of Computer Vision, 9:137-154)). These methods assume that the 2D correspondences have been precomputed. However, correspondence estimation is a fundamental problem in motion analysis. In this paper we show how the multi-frame subspace constraints can be used for constraining the 2D correspondence estimation process itself. We show that the multi-frame subspace constraints are valid not only for affine cameras, but also for a variety of imaging models, scene models, and motion models. The multi-frame subspace constraints are first translated from constraints on correspondences to constraints directly on image measurements (e.g., image brightness quantities). These brightness-based subspace constraints are then used for estimating the correspondences, by requiring that all corresponding points across all video frames reside in the appropriate low-dimensional linear subspace. The multi-frame subspace constraints are geometrically meaningful, and are {not} violated at depth discontinuities, nor when the camera-motion changes abruptly. These constraints can therefore replace {heuristic} constraints commonly used in optical-flow estimation, such as spatial or temporal smoothness. [References: 34]
机译:当通过移动摄像机对刚性场景进行成像时,跨多个帧的所有点的所有位移的集合通常位于低维线性子空间中。过去,线性子空间约束已成功用于从多个帧中恢复3D结构和3D运动信息(例如,使用Tomasi和Kanade的因式分解方法(1992年,International Journal of Computer Vision,9:137-154))。这些方法假定已经对2D对应关系进行了预先计算。但是,对应估计是运动分析中的基本问题。在本文中,我们展示了如何将多帧子空间约束用于约束2D对应估计过程本身。我们证明了多帧子空间约束不仅对仿射相机有效,而且对各种成像模型,场景模型和运动模型均有效。首先,将多帧子空间约束从对应关系的约束转换为直接对图像测量的约束(例如,图像亮度量)。然后,通过要求所有视频帧上的所有对应点都位于适当的低维线性子空间中,将这些基于亮度的子空间约束用于估算对应关系。多帧子空间约束在几何上是有意义的,并且在深度不连续处以及在相机运动突然变化时也不会受到侵犯。因此,这些约束可以代替光流估计中常用的{启发式}约束,例如空间或时间平滑度。 [参考:34]

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号