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RECOVERING LSHGCS AND SHGCS FROM STEREO

机译:从立体声恢复LSHGCS和SHGCS

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摘要

We examine the problem of computing shape descriptions from stereo, where by shape descriptions we mean 3-D volumetric descriptions of objects rather than a 2 1/2-D depth map of the scene. We argue that intermediate 2 1/2-D depth measurements may not be always directly available from stereo. especially when there are curved surfaces in the scene, and that 3-D volumetric descriptions ob objects may have to be derived directly from stereo in the scene, and that 3-D volumetric descriptions of objects may have to be derived directly from stereo correspondences. We then present methods to recover volumetric shape from stereo using LSHGCs and SHGCs as the shape models. Our methods are based on some invariant properties of LSHGCs and SHGCs in their monocular and stereo projections. Experimental results on both synthetic and real images of objects with curved surfaces are given. Our technique allows dense surface descriptions to be recovered even for objects without much texture, and it is not restricted to narrow stereo angles or low resolution images. Our technique can also handle objects in close range where perspective distortion in the images can be significant. [References: 28]
机译:我们研究了从立体声计算形状描述的问题,其中,形状描述是指对象的3-D体积描述,而不是场景的2 1 / 2-D深度图。我们认为,中间2 1 / 2-D深度测量可能无法始终直接从立体声获得。特别是当场景中存在曲面时,对象的3D体积描述可能必须直接从场景中的立体派生,而对象的3D体积描述可能必须直接从立体对应中派生。然后,我们介绍使用LSHGC和SHGC作为形状模型从立体恢复体积形状的方法。我们的方法基于LSHGC和SHGC在其单眼和立体投影中的某些不变性质。给出了具有弯曲表面的物体的合成图像和真实图像的实验结果。我们的技术即使对于没有太多纹理的对象也可以恢复密集的表面描述,并且不限于狭窄的立体角或低分辨率图像。我们的技术还可以处理近距离物体,其中图像中的透视失真可能很明显。 [参考:28]

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