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首页> 外文期刊>International Journal of Computer Vision >Image-based network rendering of large meshes for cloud computing
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Image-based network rendering of large meshes for cloud computing

机译:用于云计算的大型网格的基于图像的网络渲染

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摘要

Recent advances in sensing and software technologies enable us to obtain large-scale, yet fine 3D mesh models of cultural assets. However, such large models cannot be displayed interactively on consumer computers because of the performance limitation of the hardware. Cloud computing technology is a solution that can process a very large amount of information without adding to each client user's processing cost. In this paper, we propose an interactive rendering system for large 3D mesh models, stored on a remote environment through a network of relatively small capacity machines, based on the cloud computing concept. Our system uses both model- and image-based rendering methods for efficient load balance between a server and clients. On the server, the 3D models are rendered by the model-based method using a hierarchical data structure with Level of Detail (LOD). On the client, an arbitrary view is constructed by using a novel image-based method, referred to as the Grid-Lumigraph, which blends colors from sampling images received from the server. The resulting rendering system can efficiently render any image in real time. We implemented the system and evaluated the rendering and data transferring performance.
机译:传感和软件技术方面的最新进展使我们能够获得文化资产的大型而精细的3D网格模型。但是,由于硬件的性能限制,无法在消费计算机上交互显示这种大型模型。云计算技术是一种解决方案,可以处理大量信息,而不会增加每个客户端用户的处理成本。在本文中,我们基于云计算概念,提出了一种用于大型3D网格模型的交互式渲染系统,该系统通过相对较小容量的机器网络存储在远程环境中。我们的系统同时使用基于模型和基于图像的渲染方法,以在服务器和客户端之间实现有效的负载平衡。在服务器上,使用具有详细级别(LOD)的分层数据结构,通过基于模型的方法来呈现3D模型。在客户端上,使用称为Grid-Lumigraph的新颖的基于图像的方法构造任意视图,该方法将来自服务器的采样图像中的颜色混合在一起。生成的渲染系统可以实时有效地渲染任何图像。我们实施了该系统,并评估了渲染和数据传输性能。

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