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首页> 外文期刊>International Journal for Numerical Methods in Engineering >Virtual topography: A fictitious domain approach for analyzing free-surface irregularities in large-scale earthquake ground motion simulation
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Virtual topography: A fictitious domain approach for analyzing free-surface irregularities in large-scale earthquake ground motion simulation

机译:虚拟地形:虚拟域方法,用于分析大规模地震地震动模拟中的自由表面不规则性

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This paper presents a numerical scheme based on a fictitious domain framework for the numerical modeling of earthquake-induced ground motion in the presence of realistic surface topography of the Earth's crust. We show that by adopting a non-conforming octree-based meshing approach associated with a virtual representation of the surficial irregularity, we can obtain accurate representations of ground motion. From the computational point of view, our methodology proves to be also efficient, and more importantly, it allows us to preserve the salient features of multi-resolution cubic-shaped finite elements for wave propagation applications. We implemented the non-conforming meshing scheme for the treatment of realistic topographies into Hercules, the octree-based finite-element earthquake simulator developed by the Quake Group at Carnegie Mellon University. We tested the benefits of the strategy by benchmarking its results against reference examples, and by means of numerical error estimate analyses. Our qualitative and quantitative comparisons showed a close agreement between our numerical results and the reference results, and also, that the order of convergence of the displacement field is preserved in the presence of surface topography. Moreover, this performance was obtained by using the same mesh refinement techniques with cubic elements as in traditional flat free-surface simulations.
机译:本文提出了一种基于虚拟域框架的数值方案,用于在存在真实地壳表面地形的情况下对地震引起的地震动进行数值模拟。我们表明,通过采用基于不合规的基于八叉树的网格划分方法与表面不规则性的虚拟表示相关联,我们可以获得地面运动的准确表示。从计算的角度来看,我们的方法论被证明也是有效的,更重要的是,它允许我们保留多分辨率立方形有限元的显着特征,以用于波传播应用。我们在卡内基梅隆大学Quake Group开发的基于八叉树的有限元地震模拟器Hercules中实施了非协调网格划分方案,用于处理实际地形。我们通过对照参考示例对结果进行基准测试以及通过数字误差估计分析来测试了该策略的好处。我们的定性和定量比较表明,我们的数值结果与参考结果之间有着密切的一致性,并且在存在表面形貌的情况下,位移场的收敛顺序得以保留。而且,通过使用与传统平面自由表面模拟相同的立方元素网格细化技术来获得此性能。

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