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An indirect approach for automatic generation of quadrilateral meshes with arbitrary line constraints

机译:自动生成具有任意线约束的四边形网格的间接方法

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摘要

A new approach to the automatic generation of a quadrilateral mesh with arbitrary line constraints is proposed in this paper. It is an indirect all-quad mesh generation and presented in the following steps: (1) discretizing the constrained lines within the domain; (2) converting the above domain to a triangular mesh together with the line constraints; (3) transforming the generated triangular mesh with line constraints to an all-quad mesh through performing an advancing front algorithm from the line constraints, which enables the construction of quadrilaterals layer by layer, and roughly keeps the feature of the initial triangular mesh; (4) optimizing the topology of the quadrilateral mesh to reduce the number of irregular nodes; (5) smoothing the generated mesh toward high-quality all-quad mesh generation. Finally, a few application examples are given to demonstrate the reliability and usefulness of the proposed algorithm..
机译:本文提出了一种自动生成具有任意线约束的四边形网格的新方法。它是一种间接的全四元网格生成方法,并通过以下步骤进行介绍:(1)离散域内的约束线; (2)将上述域与线约束一起转换为三角形网格; (3)通过根据线约束进行前锋算法,将生成的带线约束的三角形网格转换为全四边形网格,可以逐层构造四边形,并大致保持初始三角形网格的特征。 (4)优化四边形网格的拓扑以减少不规则节点的数量; (5)平滑生成的网格,以实现高质量的全四阶网格生成。最后,给出了一些应用实例来说明所提算法的可靠性和实用性。

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