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Mobile touchscreen user interfaces: bridging the gap between motor-impaired and able-bodied users

机译:移动触摸屏用户界面:弥合运动障碍者和健全用户之间的差距

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Touchscreen mobile devices are highly customizable, allowing designers to create inclusive user interfaces that are accessible to a broader audience. However, the knowledge to provide this new generation of user interfaces is yet to be uncovered. The goal was to thoroughly study mobile touchscreen interfaces and provide guidelines for informed design. The paper presents an evaluation performed with 15 tetraplegic and 18 ablebodied users that allowed to identify their main similarities and differences within a set of interaction techniques (Tapping, Crossing, and Directional Gesturing) and parameterizations. Results show that Tapping and Crossing are the most similar and easy to use techniques for both motor-impaired and able-bodied users. Regarding Tapping, error rates start to converge at 12 mm, showing to be a good compromise for target size. As for Crossing, it offered a similar level of accuracy; however, larger targets (17 mm) are significantly easier to cross for motorimpaired users. Directional Gesturing was the least inclusive technique. Regarding position, edges showed to be troublesome. For instance, they have shown to increase Tapping precision for disabled users, while decreasing able-bodied users' accuracy when targets are too small (7 mm). It is argued that despite the expected error rate disparity, there are clear resemblances between user groups, thus enabling the development of inclusive touch interfaces. Tapping, a traditional interaction technique, was among the most effective for both target populations, along with Crossing. The main difference concerns Directional Gesturing that in spite of its unconstrained nature shows to be inaccurate for motor-impaired users.
机译:触摸屏移动设备具有高度可定制性,使设计人员能够创建可供更广泛受众访问的包容性用户界面。然而,提供新一代用户界面的知识还有待发现。目标是彻底研究移动触摸屏界面,并为知情设计提供指导。本文对 15 名四肢瘫痪者和 18 名健全用户进行了评估,这些评估允许在一组交互技术(敲击、交叉和定向手势)和参数化中识别他们的主要异同。结果表明,对于运动障碍者和健全用户来说,敲击和交叉是最相似和最易于使用的技术。关于攻丝,错误率在 12 毫米处开始收敛,这表明这是目标尺寸的一个很好的折衷方案。至于 Crossing,它提供了类似的准确性水平;然而,对于运动障碍用户来说,较大的目标(17 毫米)明显更容易越过。定向手势是最不包容的技术。关于位置,边缘看起来很麻烦。例如,它们已被证明可以提高残疾用户的敲击精度,而当目标太小(7 毫米)时,会降低健全用户的精度。有人认为,尽管存在预期的错误率差异,但用户组之间存在明显的相似之处,从而能够开发包容性触摸界面。敲击是一种传统的互动技术,对两个目标人群以及Crossing都是最有效的技术之一。主要区别在于定向手势,尽管它具有不受约束的性质,但对于运动障碍用户来说却是不准确的。

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