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GPU-based high-precision real-time radiometric rendering for IR scene generation

机译:用于GPU场景的基于GPU的高精度实时辐射渲染

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摘要

Aiming at the problem that traditional infrared scene real-time radiometric rendering method leads to greater calculation error for securing real-time purpose, this article studies the IR rendering comprehensive optimization method, which secures real-time performance as well as calculation accuracy. Firstly, based on the effective average value principle, the spectrum coupling thermal emission and reflected radiations in the spectral radiometric equation are decomposed into physical quantities, and the spectral radiometric equation is improved to become a simpler calculation between "primer" radiance terms and effective average factors. Secondly, the parameter processing method is proposed to cope with the situation when index parameters of effective average factors exceed the maximum dimensionalities of graphics processing unit (GPU) look-up-table (LUT); and pre-calculation method is applied to promote the real-time evaluation efficiency of the physical quantities in the radiometric equation. Finally, concurrent computation of radiometric equation is achieved with GPU IR scene generation software and the precise and real-time rendering of three-dimensional IR scene is realized.
机译:针对传统的红外场景实时辐射渲染方法存在较大的计算误差以保证实时性的问题,本文研究了红外渲染综合优化方法,该方法可以保证实时性能和计算精度。首先,基于有效平均值原理,将光谱辐射方程中的光谱耦合热辐射和反射辐射分解为物理量,并对光谱辐射方程进行改进,使其更简单地计算“底漆”辐射率项和有效平均值之间的关系。因素。其次,针对有效平均因子指标参数超过图形处理单元(LUT)最大维数的情况,提出了参数处理方法。应用预计算方法提高了辐射方程中物理量的实时评估效率。最后,利用GPU红外场景生成软件对辐射方程进行并行计算,实现了三维红外场景的精确实时渲染。

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