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首页> 外文期刊>IJIDeM: International Journal on Interactive Design and Manufacturing >Human arm simulation for interactive constrained environment design
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Human arm simulation for interactive constrained environment design

机译:交互式受限环境设计中的人体手臂仿真

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摘要

During the conceptual and prototype design stage of an industrial product, it is crucial to take assembly/disassembly and maintenance operations in advance. A welldesigned system should enable relatively easy access of operating manipulators in the constrained environment and reduce musculoskeletal disorder risks for those manual handling operations. Trajectory planning comes up as an important issue for those assembly and maintenance operations under a constrained environment, since it determines the accessibility and the other ergonomics issues, such as muscle effort and its related fatigue. In this paper, a customeroriented interactive approach is proposed to partially solve ergonomic related issues encountered during the design stage under a constrained system for the operator's convenience. Based on a single objective optimization method, trajectory planning for different operators could be generated automatically. Meanwhile, a motion capture based method assists the operator to guide the trajectory planning interactively when either a local minimum is encountered within the single objective optimization or the operator prefers guiding the virtual human manually. Besides that, a physical engine is integrated into this approach to provide physically realistic simulation in real timemanner, so that collision free path and related dynamic information could be computed to determine further muscle fatigue and accessibility of a product design.
机译:在工业产品的概念设计和原型设计阶段,至关重要的是提前进行组装/拆卸和维护操作。精心设计的系统应能够在受限的环境中相对容易地操作操作器,并减少那些手动操作操作引起的肌肉骨骼疾病的风险。在受限的环境下,轨迹规划对于那些组装和维护操作来说是一个重要的问题,因为它决定了可及性和其他人体工程学问题,例如肌肉力量及其相关的疲劳。在本文中,提出了一种面向客户的交互式方法,以部分解决在约束系统下设计人员在设计阶段遇到的人体工程学相关问题,以方便操作员。基于单一目标优化方法,可以自动生成针对不同操作员的轨迹规划。同时,当在单个目标优化中遇到局部最小值或操作者更喜欢手动引导虚拟人时,基于运动捕捉的方法可帮助操作员交互式地指导轨迹规划。除此之外,将物理引擎集成到此方法中,以实时方式提供物理上逼真的仿真,以便可以计算无碰撞路径和相关的动态信息,以确定进一步的肌肉疲劳和产品设计的可及性。

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