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Virtual-reality-Based 3D navigation training for emergency egress from spacecraft.

机译:基于虚拟现实的3D导航培训,用于航天器紧急逃生。

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BACKGROUND: Astronauts have reported spatial disorientation and navigation problems inside spacecraft whose interior visual vertical direction varies from module to module. If they had relevant preflight practice they might orient better. This experiment examined the influence of relative body orientation and individual spatial skills during VR training on a simulated emergency egress task. METHOD: During training, 36 subjects were each led on 12 tours through a space station by a virtual tour guide. Subjects wore a head-mounted display and controlled their motion with a game-pad. Each tour traversed multiple modules and involved up to three changes in visual vertical direction. Each subject was assigned to one of three groups that maintained different postures: visually upright relative to the "local" module; constant orientation relative to the "station" irrespective of local visual vertical; and "mixed" (local, followed by station orientation). Groups were balanced on the basis of mental rotation and perspective-taking test scores. Subjects then performed 24 emergency egress testing trials without the tour guide. Smoke reduced visibility during the last 12 trials. Egress time, sense of direction (by pointing to origin and destination) and configuration knowledge were measured. RESULTS: Both individual 3D spatial abilities and orientation during training influence emergency egress performance, pointing, and configuration knowledge. Local training facilitates landmark and route learning, but station training enhances sense of direction relative to station, and, therefore, performance in low visibility. CONCLUSIONS: We recommend a sequence of local, followed by station, and then randomized orientation training, preferably customized to a trainee's 3D spatial ability.
机译:背景:宇航员已经报告了航天器内部空间迷失方向和导航问题,其内部视觉垂直方向随模块的不同而变化。如果他们有相关的飞行前训练,他们可能会更好地定位。该实验检查了VR训练期间相对身体朝向和个人空间技能对模拟紧急逃生任务的影响。方法:在培训过程中,虚拟导游带领36名受试者在太空站进行了12次旅行。受试者戴着头戴式显示器,并通过游戏手柄控制其动作。每次游览都遍历了多个模块,并在视觉垂直方向上涉及多达三个更改。每个受试者被分配到三个保持不同姿势的组之一:相对于“局部”模块在视觉上直立;相对于“工作站”的恒定方向,而与局部视觉垂直无关;和“混合”(本地,然后是车站定位)。根据心理旋转和观点测验分数,各组保持平衡。然后,受试者在没有向导的情况下进行了24次紧急出口测试试验。在最近的12次试验中,烟雾降低了能见度。测量了出站时间,方向感(通过指向起点和终点)和配置知识。结果:训练过程中的个人3D空间能力和方向都会影响紧急出口的性能,指向和配置知识。本地训练有助于地标和路线学习,但车站训练可增强相对于车站的方向感,因此可提高可见性。结论:我们建议先进行一系列的局部训练,然后是测站训练,然后是随机的定向训练,最好根据学员的3D空间能力进行定制。

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