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Co-located (multi-user) virtual rehabilitation of acquired brain injury: feasibility of the Resonance system for upper-limb training

机译:获得性脑损伤的同地(多用户)虚拟康复:共振系统用于上肢训练的可行性

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Upper-limb virtual rehabilitation (VR) in adult acquired brain injury (ABI) is based largely on systems administered on a one-to-one basis. Multi-user interaction between co-located participants may offer advantages over single-user methods. The present study examined the feasibility of deploying a co-located VR system (Resonance) in a clinical setting. Following a baselining period, 5 patients with ABI completed 12 Resonance sessions over 4-6 weeks. Feasibility criteria included recruitment, intervention delivery, attrition, user experience, and suitability of outcome measures. Individual participant motor proficiency (box and blocks task) was examined using a time-series analysis with reliable change indices and curve fitting. All feasibility criteria were satisfied, with positive reports of user experience. Repeated collection of outcome measures was successfully integrated into the training schedule. Time-series analysis was successfully conducted, providing a detailed account of individual training-related change. Within a clinical setting, it was feasible to deliver Resonance and regularly monitor motor function. User feedback regarding the co-located VR intervention was generally positive, but expectations regarding the level of immersion may need to be managed. Individual time-series analysis is recommended as an adjunct to group-based analysis in future VR research. These findings can inform the design of a clinical trial.
机译:成人获得性脑损伤 (ABI) 的上肢虚拟康复 (VR) 主要基于一对一的系统管理。与单用户方法相比,同地参与者之间的多用户交互可能具有优势。本研究考察了在临床环境中部署同地VR系统(Resonance)的可行性。在基线期之后,5 名 ABI 患者在 4-6 周内完成了 12 次共振治疗。可行性标准包括招募、干预实施、自然减员、用户体验和结局指标的适用性。使用具有可靠变化指数和曲线拟合的时间序列分析来检查个体参与者的运动能力(盒子和块任务)。所有可行性标准均得到满足,用户体验报告积极。结果测量的重复收集已成功纳入培训计划。成功进行了时间序列分析,详细介绍了与个人培训相关的变化。在临床环境中,提供共振和定期监测运动功能是可行的。用户对同地VR干预的反馈总体上是积极的,但可能需要管理对沉浸感水平的期望。在未来的VR研究中,建议将单个时间序列分析作为基于组的分析的辅助手段。这些发现可以为临床试验的设计提供信息。

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