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Emotional responses to watching and touching 3d emotional face in a virtual environment

机译:在虚拟环境中观看和触摸 3D 情绪面孔的情绪反应

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Abstract Facial expressions play a crucial role in modulating the emotional responses in the viewers. Touch is an important factor in shaping human emotions and social communication. The objective of this study is to investigate the effects of viewing and touching a virtual emotional face on the emotional responses of a viewer/toucher. In the case of touching the model, the effects of physical properties, namely stiffness and texture, are examined. Emotional facial expressions for neutrality, anger, fear, disgust, happiness, surprise, and sadness are developed and experimentally validated for the visual stimuli whereas four combinations of stiffness/texture properties are examined for the physical properties (low/high stiffness and smooth/rough texture). 25 participants viewed and touched the virtual emotional face and reported their respective emotional responses. The results showed that watching angry, happy, surprised, and sad faces significantly increased their anger, happiness, surprise, and sadness levels, respectively (p < 0.05). Watching a scared or a sad face significantly modulated the participants’ surprise levels (p < 0.05). On the other hand, viewing and touching an angry face significantly reduced the surprise level in the toucher (p < 0.05). As for differences based on physical properties, our results suggested that viewing and touching the disgusted face significantly modulated sadness. In particular, high stiffness/rough texture condition resulted in a significant increase in sadness while viewing and touching the disgusted face, compared to the high stiffness/smooth texture condition (p < 0.01). These conclusions suggest that viewing and touching an emotional face in a virtual environment modulates the emotional responses in the viewer/toucher. Findings of this study help the field of virtual reality to expand to a greater understanding of building emotionally compelling interpersonal interactions in the virtual environments.
机译:摘要 面部表情在调节观众的情绪反应中起着至关重要的作用。触摸是塑造人类情感和社会交流的重要因素。本研究的目的是调查观看和触摸虚拟情绪面孔对观看者/触摸者情绪反应的影响。在触摸模型的情况下,检查物理特性的影响,即刚度和纹理。针对视觉刺激开发并实验验证了中立、愤怒、恐惧、厌恶、快乐、惊讶和悲伤的情绪面部表情,同时检查了物理特性(低/高刚度和光滑/粗糙质地)的四种硬度/纹理属性组合。25名参与者观看并触摸了虚拟的情绪面孔,并报告了他们各自的情绪反应。结果显示,观察愤怒、快乐、惊讶和悲伤的面孔分别显着增加了他们的愤怒、快乐、惊讶和悲伤水平(p < 0.05)。看着一张害怕或悲伤的脸显着调节了参与者的惊讶程度(p < 0.05)。另一方面,观看和触摸愤怒的脸会显着降低触摸者的惊讶程度(p < 0.05)。至于基于物理特性的差异,我们的结果表明,观看和触摸厌恶的脸会显着调节悲伤。特别是,与高刚度/光滑纹理条件相比,高刚度/粗糙质地条件导致在观看和触摸厌恶的脸时悲伤显着增加(p < 0.01)。这些结论表明,在虚拟环境中观看和触摸情绪化面孔会调节观看者/触摸者的情绪反应。这项研究的结果有助于虚拟现实领域扩展到对在虚拟环境中建立情感上引人注目的人际互动的更深入理解。

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