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Using virtual reality for dynamic learning: an extended technology acceptance model

机译:使用虚拟现实进行动态学习:一种扩展的技术接受模型

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Abstract Virtual reality (VR) is being researched and incorporated into curricula and training programs to expand educational opportunities and enhance learning across many fields. Although researchers are exploring the learning affordances associated with VR, research surrounding students’ perceptions of the technology, and intentions to use it for training has been neglected. The goal of this research was to determine the factors that influence students’ intention to use VR in a dynamic learning environment. An extended Technology Acceptance Model (TAM) was developed that incorporates factors related to education and the use of VR technology in training environments. Confirmatory factor analysis (CFA) and structural equation modeling (SEM) processes were employed. Nine of 14 hypotheses in the original model were supported, and eight of the nine predictor factors of the model were determined to directly or indirectly impact behavioral intention (BI). The original TAM factors had the strongest relationships. Relationships between factors particularly relevant to VR technology and learning were also supported. The results of this study may guide other educators interested in incorporating VR into a dynamic learning environment.
机译:摘要 虚拟现实(VR)正在被研究并纳入课程和培训计划,以扩大教育机会并加强许多领域的学习。尽管研究人员正在探索与VR相关的学习机会,但围绕学生对该技术的看法以及将其用于培训的意图的研究却被忽视了。这项研究的目的是确定影响学生在动态学习环境中使用VR的意图的因素。开发了一个扩展的技术接受模型 (TAM),该模型结合了与教育和在培训环境中使用 VR 技术相关的因素。采用验证性因子分析(CFA)和结构方程建模(SEM)工艺。原始模型中的 14 个假设中有 9 个得到支持,模型的 9 个预测因子中有 8 个被确定为直接或间接影响行为意图 (BI)。原始 TAM 因素具有最强的关系。还支持与VR技术特别相关的因素与学习之间的关系。这项研究的结果可能会指导其他有兴趣将VR融入动态学习环境的教育工作者。

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