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Motion control of virtual reality based on an inertia-based sensing mechanism and a novel approach to redirected walking

机译:基于惯性传感机制的虚拟现实运动控制及定向行走新方法

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摘要

This research presents a motion control algorithm for constructing a portable virtual reality system, which can operate in any indoor or outdoor open space without the need for support from any pre-installed infrastructure. The real head and foot motions continuously measured by inertial sensors during natural walking are used as a part of the inputs to the algorithm to control the virtual walking motions of the user. In conjunction with such control, a novel approach to redirected walking is incorporated in the algorithm to continuously adjust the rotation of the virtual environment to redirect the user away from the boundary (i.e., walls and objects) of the real environment. Such an approach, namely the relative approach, adopts the directions and distances of the boundary relative to the user (i.e., the relative local information) instead of the absolute positions and orientations of the user for performing redirection. A ranging sensor is used for collecting the relative local information. The effectiveness of the algorithm was experimentally verified and demonstrated.
机译:本研究提出了一种用于构建便携式虚拟现实系统的运动控制算法,该系统可以在任何室内或室外开放空间运行,而无需任何预装基础设施的支持。惯性传感器在自然行走过程中连续测量的真实头部和脚部运动被用作算法输入的一部分,以控制用户的虚拟行走运动。结合这种控制,算法中加入了一种新的重定向行走方法,以连续调整虚拟环境的旋转,以将用户重定向到远离真实环境的边界(即墙壁和物体)。这种方法,即相对方法,采用边界相对于用户的方向和距离(即相对局部信息),而不是用户的绝对位置和方向来执行重定向。测距传感器用于收集相对的本地信息。通过实验验证和验证了该算法的有效性。

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