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Development of a virtual reality laboratory stressor

机译:虚拟现实实验室压力源的开发

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Abstract This research report describes the development of a virtual reality (VR) laboratory stressor to study the effects of exposure to stressful events. The aim of the research was to develop a VR simulation that would evoke stressor responses at a level that was tolerable for participants. Veterans with and without warzone-related posttraumatic stress disorder (PTSD) were presented with VR simulations of combat stressors. There was one complaint of feeling hot during simulations but no incidents of simulator sickness. Participants denied experiencing the simulations as overly distressing, and there were no reports of any distress or problems related to study participation when they were contacted two weeks after the VR challenge. Simulations elicited moderate levels of anxiety and mild levels of dissociation that were significantly greater in Veterans with PTSD. Simulations were less successful in eliciting differential heart rate reactivity and stress hormone secretion, though history of civilian trauma exposure was associated with elevated heart rates during the second simulation. The study demonstrated that the VR paradigm was feasible and tolerable and that it holds promise as a new method with which to conduct controlled laboratory research on the effects of exposure to stressful events.
机译:摘要 本研究报告描述了虚拟现实(VR)实验室压力源的发展,以研究暴露于压力事件的影响。该研究的目的是开发一种VR模拟,以参与者可以忍受的水平唤起压力源反应。患有和没有战区相关创伤后应激障碍 (PTSD) 的退伍军人接受了战斗压力源的 VR 模拟。有人抱怨在模拟过程中感觉很热,但没有发生模拟器生病的事件。参与者否认经历模拟过于痛苦,并且在VR挑战两周后联系他们时,没有报告任何与研究参与相关的痛苦或问题。模拟引发了中度焦虑和轻度解离,这在患有创伤后应激障碍的退伍军人中明显更高。模拟在引起不同的心率反应性和应激激素分泌方面不太成功,尽管在第二次模拟期间,平民创伤暴露史与心率升高有关。该研究表明,VR范式是可行且可容忍的,并且它有望成为一种新方法,用于对暴露于压力事件的影响进行受控实验室研究。

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