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The benchmark framework and exploratory study to investigate the feasibility of 360-degree video-based virtual reality to induce a full body illusion

机译:基准框架和探索性研究,以调查基于360度视频的虚拟现实诱发全身错觉的可行性

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Abstract The feeling of ownership of a virtual body has been a topic of interest in recent years. In order to observe the mechanisms involved in the perception of the body illusion and its manipulation, the use of virtual reality (VR) has been essential. Various technical VR set-ups have been adopted by different authors to induce the sense of embodiment. Recently, 360-degree technology camera emerged as an innovative instrument to generate an immersive experience, with positive results in terms of involvement with the scenario. The current study aims to test the feasibility of the 360-degree video-based VR to induce a full body illusion. To do this, we evaluated two different groups receiving different levels of immersion: a 3D immersive video and a 2D non-immersive video. Self-reported sense of embodiment and heart rate variability (HRV) measures were analyzed. The results of the embodiment questionnaire showed that the immersive condition can trigger a full body illusion, with significant differences between the 3D and 2D conditions (ownership: p = .003, agency: p = .000, location: p = .013, haptic sensation: p = .027). No difference was found on the Root Mean Square of the Successive Differences (RMSSD) index—the beat-to-beat variance of the heart rate—of the HRV measure (first 90 s: p = .168, last 90 s: p = .401). Based on these results, future studies are needed to investigate the 360-degree video-based VR technology as a medium to generate the sense of embodiment.
机译:摘要 近年来,虚拟身体的主人翁感一直是人们关注的话题。为了观察身体错觉感知及其操纵所涉及的机制,虚拟现实(VR)的使用至关重要。不同的作者采用了各种技术VR设置来诱导具身感。最近,360 度技术相机作为一种创新工具出现,可以产生身临其境的体验,并在参与场景方面取得了积极成果。目前的研究旨在测试基于360度视频的VR诱发全身错觉的可行性。为此,我们评估了两个不同的群体,他们接受了不同程度的沉浸感:3D沉浸式视频和2D非沉浸式视频。分析自我报告的体现感和心率变异性 (HRV) 测量值。具体化问卷的结果表明,沉浸式条件可以触发全身错觉,3D和2D条件之间存在显著差异(所有权:p=.003,机构:p=.000,位置:p=.013,触觉:p=.027)。HRV 测量的连续差异均方根 (RMSSD) 指数(心率的心跳间方差)没有差异(前 90 秒:p = .168,后 90 秒:p = .401)。基于这些结果,未来的研究需要研究基于360度视频的VR技术作为产生具身感的媒介。

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