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Videogames, visuality and screens:reconstructing the Amazon in physical geographical knowledge

机译:电子游戏,视觉效果和屏幕:在自然地理知识中重建亚马逊

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摘要

In this article we attend to an emergent practice of visualising GIS data in physical geography using the graphics engine of a videogame, Crysis. We suggest these modes of image-making aid the possibility of imagining and disseminating complex geographical data differently by re-contextualising seemingly abstract mathematical information within a human horizon of embodied meaning. Furthermore we argue these ways of imagining are closely linked to the technology and phenomenology of screens which make the presentation of these images possible. We close by reflecting on the possibility that these technologies are shifting the grounds of vision and the geographical imagination of users.
机译:在本文中,我们将介绍使用电子游戏Crysis的图形引擎在自然地理环境中可视化GIS数据的新兴实践。我们建议这些图像制作模式通过将表面上抽象的数学信息重新上下文化在人为体现的意义范围内,从而有可能以不同的方式想象和传播复杂的地理数据。此外,我们认为这些想象方式与屏幕的技术和现象学紧密相关,从而使这些图像的呈现成为可能。在结束时,我们将反思这些技术正在改变用户的视觉和地理想象的可能性。

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