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首页> 外文期刊>Metrology and Measurement Systems: Metrologia i Systemy Pomiarowe >MEASUREMENTS OF SPECTRAL SPATIAL DISTRIBUTION OF SCATTERING MATERIALS FOR REAR PROJECTION SCREENS USED IN VIRTUAL REALITY SYSTEMS
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MEASUREMENTS OF SPECTRAL SPATIAL DISTRIBUTION OF SCATTERING MATERIALS FOR REAR PROJECTION SCREENS USED IN VIRTUAL REALITY SYSTEMS

机译:测量的光谱空间分布散射材料后投影屏幕在虚拟现实系统中使用

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摘要

Rapid development of computing and visualisation systems has resulted in an unprecedented capability to display, in real time, realistic computer-generated worlds. Advanced techniques, including three-dimensional (3D) projection, supplemented by multi-channel surround sound, create immersive environments whose applications range from entertainment to military to scientific. One of the most advanced virtual reality systems are CAVE-type systems, in which the user is surrounded by projection screens. Knowledge of the screen material scattering properties, which depend on projection geometry and wavelength, is mandatory for proper design of these systems. In this paper this problem is addressed by introducing a scattering distribution function, creating a dedicated measurement setup and investigating the properties of selected materials used for rear projection screens. Based on the obtained results it can be concluded that the choice of the screen material has substantial impact on the performance of the system.
机译:计算和可视化的快速开发系统带来了前所未有的功能显示、实时、真实电脑世界。包括三维(3 d)投影,辅以多通道环绕音效,创建浸入式环境的应用程序从娱乐到军队科学的。现实系统生产系统中用户被投影屏幕。屏幕的知识材料散射属性,这取决于投影几何和波长,为正确设计是强制性的这些系统。通过引入散射分布函数,创建一个专用的测量设置和调查选择材料的属性用于后方投影屏幕。它可以得出的结论是,屏幕上的选择材料具有实质性的影响系统的性能。

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