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The chaos game revisited: Yet another, but a trivial proof of the algorithm's correctness

机译:重新讨论了这场混乱的游戏:这是算法正确性的又一证明,但却是一个琐碎的证明

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摘要

The aim of this work is to explain why the most popular algorithm for approximating IFS fractals, the chaos game, works. Although there are a few proofs of the algorithm's correctness in the relevant literature, the majority of them utilize notions and theorems of measure and ergodic theories. As a result, paradoxically, although the rules of the chaos game are very simple, the logic underlying the algorithm seems to be hard to comprehend for non-mathematicians. In contrast, the proof presented in this work uses only fundamentals of probability and can be understood by anyone interested in fractals.
机译:这项工作的目的是解释为什么最流行的近似IFS分形的算法(混沌博弈)有效。尽管相关文献中有一些证明算法正确性的证据,但大多数都使用度量和遍历理论的概念和定理。结果,自相矛盾的是,尽管混沌博弈的规则非常简单,但对于非数学家来说,算法的逻辑基础似乎很难理解。相反,本文中提出的证明仅使用概率的基础,对分形感兴趣的任何人都可以理解。

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