首页> 外文期刊>Archives of pediatrics & adolescent medicine >Tipping the balance: use of advergames to promote consumption of nutritious foods and beverages by low-income African American children.
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Tipping the balance: use of advergames to promote consumption of nutritious foods and beverages by low-income African American children.

机译:小费:平衡广告游戏推广的使用营养的食品和饮料的消费低收入非洲裔美国人的孩子。

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摘要

OBJECTIVE: To examine how advergames, which are online computer games developed to market a product, affect consumption of healthier and less healthy snacks by low-income African American children. DESIGN: Cross-sectional, between-subjects examination of an advergame in which children were rewarded for having their computer character consume healthier or less healthy foods and beverages. Children were randomly assigned to 1 of the following 3 conditions: (1) the healthier advergame condition, (2) the less healthy advergame condition, or (3) the control condition. SETTING: Urban public elementary schools. PARTICIPANTS: Thirty low-income, African American children aged 9 to 10 years. Main Exposure Children in the treatment conditions played a less healthy or a healthier version of an advergame 2 times before choosing and eating a snack and completing the experimental measures. Children in the control group chose and ate a snack before playing the game and completing the measures. MAIN OUTCOME MEASURES: The number of healthier snack items children selected and ate and how much children liked the game. RESULTS: Children who played the healthier version of the advergame selected and ate significantly more healthy snacks than did those who played the less healthy version. Children reported liking the advergame. CONCLUSIONS: Findings suggest that concerns about online advergames that market unhealthy foods are justified. However, advergames may also be used to promote healthier foods and beverages. This kind of social marketing approach could tip the scales toward the selection of higher-quality snacks, thereby helping to curb the obesity epidemic.
机译:目的:研究广告游戏,在线电脑游戏开发市场产品,影响食用更健康和更少低收入非洲裔美国人健康的零食的孩子。主题之间advergame的考试孩子们得到的电脑字符消费健康或更少健康的食品和饮料。随机分配到1以下3条件:(1)advergame越健康条件,(2)健康advergame越少条件,或(3)控制条件。城市公共小学。三十个低收入,岁非洲裔美国儿童9到10年。扮演了一个不健康或治疗条件健康的版本的advergame 2次选择和吃零食和完成实验的措施。玩之前集团选择了和吃零食游戏和完成的措施。措施:健康的零食项目的数量孩子选择和吃,多少孩子喜欢这个游戏。版本的advergame选择和健康比吃更健康的食品那些不健康的版本。孩子们喜欢advergame报告。结论:研究结果表明,担忧在线广告游戏市场不健康的食物有道理的。促进健康的食品和饮料。可能会使社会营销的方法天平向更高质量的选择零食,从而有助于抑制肥胖疫情

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