首页> 外文期刊>Journal of child psychology and psychiatry >Immersive virtual reality and digital applied gaming interventions for the treatment of mental health problems in children and young people: the need for rigorous treatment development and clinical evaluation
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Immersive virtual reality and digital applied gaming interventions for the treatment of mental health problems in children and young people: the need for rigorous treatment development and clinical evaluation

机译:沉浸式虚拟现实和数字应用游戏干预措施治疗儿童心理健康问题和青少年:需要严格治疗的发展和临床评价

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Background Mental health problems in children and young people are common and can lead to poor long-term outcomes. Despite the availability of effective psychological interventions for mental health disorders, only a minority of affected children and young people access treatment. Digital interventions, such as applied games and virtual reality (VR), that target mental health problems in children and young people may hold a key to increasing access to, engagement with, and potentially the effectiveness of psychological treatments. To date, several applied games and VR interventions have been specifically developed for children and young people. This systematic review aims to identify and synthesize current data on the experience and effectiveness of applied games and VR for targeting mental health problems in children and young people (defined as average age of 18 years or below).
机译:背景儿童和年轻人的心理健康问题很常见,可能会导致不良的长期结果。尽管有针对精神健康障碍的有效心理干预措施,但只有少数受影响的儿童和年轻人获得治疗。针对儿童和青少年心理健康问题的数字干预措施,如应用游戏和虚拟现实(VR),可能是增加心理治疗的获取、参与和潜在有效性的关键。到目前为止,已经专门为儿童和年轻人开发了几种应用游戏和虚拟现实干预。本系统综述旨在识别和综合应用游戏和虚拟现实针对儿童和年轻人(定义为平均18岁或以下)心理健康问题的经验和有效性的现有数据。

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