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Pilot Study of an Attention and Executive Function Cognitive Intervention in Children with Autism Spectrum Disorders

机译:自闭症谱系障碍儿童关注和执行功能认知干预的试验研究

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摘要

This pilot study investigated the efficacy of a game-based cognitive training program (Caribbean Quest; CQ) for improving attention and executive function (EF) in school-aged children with Autism Spectrum Disorder (ASD). CQ is a 'serious game' that uses a hybrid process-specific/compensatory approach to remediate attention and EF abilities through repetitive, hierarchically graded exercises delivered in an adaptive format. Game-play is accompanied by instruction in metacognitive strategies delivered by an adult trainer. Twenty children diagnosed with ASD (ages 6-12 years) completed 12 h of intervention in schools over 8-10 weeks that was facilitated by a trained Research Assistant. Pre-post testing indicated near transfer gains for visual working memory and selective attention and far transfer effects for math fluency. Exit interviews with parents and school staff indicated anecdotal gains in attention, EF, emotion-regulation, flexibility, communication, and social skills. Overall, this study provides preliminary support for the feasibility and potential efficacy of the CQ when delivered in schools to children with ASD.
机译:这项初步研究调查了基于游戏的认知训练计划(Carbitra Quest;CQ)对改善自闭症谱系障碍(ASD)学龄儿童注意力和执行功能(EF)的有效性。CQ是一款“严肃的游戏”,它使用一种特定于过程/补偿的混合方法,通过以自适应格式提供的重复、分级的练习来纠正注意力和EF能力。游戏伴随着由成人培训师提供的元认知策略指导。20名被诊断为自闭症的儿童(6-12岁)在经过培训的研究助理的帮助下,在8-10周的时间里在学校完成了12小时的干预。前后测试表明,视觉工作记忆和选择性注意的近转移增益和数学流利性的远转移效应。对家长和学校工作人员的离职面谈表明,他们在注意力、EF、情绪调节、灵活性、沟通和社交技能方面获得了奇闻轶事般的收获。总的来说,这项研究为在学校向自闭症儿童提供CQ的可行性和潜在功效提供了初步支持。

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