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Testing the construct validity of a soccer-specific virtual reality simulator using novice, academy, and professional soccer players

机译:使用新手,学院和专业足球运动员测试足球特定虚拟现实模拟器的构建有效性

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摘要

Virtual reality (VR) provides the potential for immersive and engaging training solutions for improving sport performance. However, if VR training is to be adopted and used in an effective and evidence-based fashion, a more rigorous assessment of the validity of the simulation is required. Construct validity is the degree to which the simulation provides an accurate representation of core features of the task. In the context of sport, if the training drills in the VR environment are a true representation of the skills needed in the real world, then those that excel at the sport in the real world should also excel in the virtual one. In this experiment, we examined the construct validity of a soccer-specific VR simulator by recruiting professional, academy, and novice players. Seventeen participants in each group completed four VR soccer drills, and the VR software provided scores relating to performance and process (e.g., passing accuracy, composure, reaction time, and adaptability). Based on these scores, an algorithm gave a diagnostic score relating to the predicted ability of the player. Results showed that this VR platform successfully differentiated between participants of differing skill levels. These results provide some support for the construct validity of this VR simulator and suggest at least partial overlap between the perceptual-cognitive and motor skills needed to perform well across 'real' and virtual environments. Further work is needed to explore the validity and fidelity of the simulation before its adoption as a training device can be fully endorsed.
机译:虚拟现实(VR)为提高运动成绩提供了沉浸式、引人入胜的训练解决方案。然而,如果要以有效且基于证据的方式采用和使用虚拟现实培训,则需要对模拟的有效性进行更严格的评估。结构有效性是指模拟提供任务核心特征的准确表示的程度。在体育方面,如果虚拟现实环境中的训练演习是真实世界所需技能的真实体现,那么那些在现实世界中擅长体育的人也应该在虚拟世界中表现出色。在本实验中,我们通过招募专业、学院和新手球员来检验足球专用虚拟现实模拟器的结构效度。每组17名参与者完成了四次虚拟现实足球训练,虚拟现实软件提供了与表现和过程相关的分数(例如传球准确性、沉着、反应时间和适应性)。基于这些分数,一个算法给出了与玩家预测能力相关的诊断分数。结果表明,该虚拟现实平台成功区分了不同技能水平的参与者。这些结果为该虚拟现实模拟器的结构有效性提供了一些支持,并表明在“真实”和虚拟环境中表现良好所需的感知认知和运动技能之间至少存在部分重叠。在将模拟作为一种训练设备被完全认可之前,还需要进一步研究其有效性和保真度。

著录项

  • 来源
    《Virtual reality》 |2021年第1期|共9页
  • 作者单位

    Manchester Metropolitan Univ Res Ctr Musculoskeletal Sci &

    Sports Med Dept Sport &

    Exercise Sci Manchester Lancs England;

    Manchester Metropolitan Univ Fac Hlth Psychol &

    Social Care Res Ctr Musculoskeletal Sci &

    Sports Med Manchester Lancs England;

    Univ Exeter Coll Life &

    Environm Sci Sch Sport &

    Hlth Sci Exeter Devon England;

    Manchester Metropolitan Univ Res Ctr Musculoskeletal Sci &

    Sports Med Dept Sport &

    Exercise Sci Manchester Lancs England;

    Manchester Metropolitan Univ Res Ctr Musculoskeletal Sci &

    Sports Med Dept Sport &

    Exercise Sci Manchester Lancs England;

    Univ Exeter Coll Life &

    Environm Sci Sch Sport &

    Hlth Sci Exeter Devon England;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 计算机仿真;计算机的应用;
  • 关键词

    Football; Simulation; Training; Perceptual-cognitive expertise; Skill acquisition;

    机译:足球;模拟;培训;感知 - 认知专业知识;技能获取;

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