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CityGML goes mobile: application of large 3D CityGML models on smartphones

机译:CityGML WOOD:在智能手机上的大3D CityGML模型的应用

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摘要

CityGML, a semantic information model for digital/virtual city models has become quite popular in various scenarios. While the data format is still actively under development, it is already supported by different software solutions, especially GIS-based desktop applications. Mobile systems on the other hand are still neglected, even though the georeferenced objects of CityGML have many application fields, for example, in the currently popular area of location-based Augmented Reality. In this paper we present an independent multi-platform CityGML viewer, its architecture and specific implementation techniques that we use to realize and optimize the process of visualizing CityGML data for use in Augmented Reality. The main focus lies in improving the implementation on mobile devices, such as smartphones, and assessing its usability and performance in comparison to web-based approaches. Due to the constrained hardware resources of smartphones, it is a particular challenge to handle complex 3D objects and large virtual worlds as provided by CityGML, not only in terms of memory and storage space, but also with respect to mobile processing units and display sizes.
机译:CityGML,数字/虚拟城市模型的语义信息模型在各种场景中变得非常流行。虽然数据格式仍然积极开发,但它已经支持了不同的软件解决方案,尤其是基于GIS的桌面应用程序。另一方面,移动系统仍然忽略了,即使CityGML的地理学对象有许多应用领域,例如,在当前流行的基于位置的增强现实区域中。在本文中,我们介绍了一个独立的多平台CityGML查看器,其架构和特定的实现技术,我们用于实现和优化可视化CityGML数据以便在增强现实中使用的过程。主要焦点在于改善移动设备(如智能手机)的实现,并与基于Web的方法相比,评估其可用性和性能。由于智能手机的约束硬件资源,这是一种特殊的挑战,以处理CityGML提供的复杂3D对象和大型虚拟世界,不仅在内存和存储空间方面,而且还针对移动处理单元和显示尺寸。

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