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PAPER: Classical statistical mechanics, equilibrium and non-equilibrium Computing return times or return periods with rare event algorithms

机译:纸质:古典统计力学,平衡和非平衡计算返回时间或罕见事件算法的返回期

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摘要

The average time between two occurrences of the same event, referred to as its return time (or return period), is a useful statistical concept for practical applications. For instance insurances or public agencies may be interested by the return time of a 10 m flood of the Seine river in Paris. However, due to their scarcity, reliably estimating return times for rare events is very difficult using either observational data or direct numerical simulations. For rare events, an estimator for return times can be built from the extrema of the observable on trajectory blocks. Here, we show that this estimator can be improved to remain accurate for return times of the order of the block size. More importantly, we show that this approach can be generalised to estimate return times from numerical algorithms specifically designed to sample rare events. So far those algorithms often compute probabilities, rather than return times. The approach we propose provides a computationally extremely efficient way to estimate numerically the return times of rare events for a dynamical system, gaining several orders of magnitude of computational costs. We illustrate the method on two kinds of observables, instantaneous and time-averaged, using two different rare event algorithms, for a simple stochastic process, the Ornstein–Uhlenbeck process. As an example of realistic applications to complex systems, we finally discuss extreme values of the drag on an object in a turbulent flow.
机译:同一事件的两个出现之间的平均时间,称为其返回时间(或返回周期)是实际应用的有用统计概念。例如,保险或公共机构可能会受到巴黎塞纳河10米洪水的返回时间。但是,由于它们的稀缺性,使用观察数据或直接数值模拟非常困难,可靠地估算罕见事件的返回时间。对于稀有事件,可以从可观察到的轨迹块的极值构建返回时间的估算器。在这里,我们表明可以改进该估计器以保持准确的块大小的返回时间。更重要的是,我们表明这种方法可以广泛地从专门设计用于样本稀有事件的数值算法来估计返回时间。到目前为止,那些算法通常计算概率,而不是返回时间。我们提出的方法提供了一种计算非常有效的方法来估计数值估计动态系统的罕见事件的返回时间,获得几个数量级的计算成本。我们用两种不同的罕见事件算法来说明了两种可观察到,瞬时和时间平均的方法,用于简单的随机过程,ornstein-uhlenbeck过程。作为复杂系统的现实应用程序的示例,我们最终讨论湍流流中对象上的拖动的极值值。

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