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Complexity, Confusion, and Perceptual Grouping. Part II: Mapping Complexity

机译:复杂性,混乱和感知分组。 第二部分:映射复杂性

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摘要

Intermediate-level vision is central to form perception, and we outline an approach to intermediate-level segmentation based on complexity analysis. In this second of a pair of papers, we continue the focus on edge-element grouping, and the motivating example of an edge element inferred from an unknown image. Is this local edge part of a long curve, or part of a texture? If the former, which is the next element along the curve? If the latter, is the texture like a well-combed hair pattern, in which nearby elements are oriented similarly, or more chaotic, as in a spaghetti pattern? In the previous paper we showed how these questions raise issues of complexity and dimensionality, and how context in both position and orientation are important. We now propose a measure based on tangential and normal complexities, and illustrate its computation. Tangential complexity is related to extension; normal complexity to density. Taken together they define four canonical classes of tangent distributions: those arising from curves, from texture flows, from turbulent textures, and from isolated "dust". Examples are included.
机译:中级视觉是形成感知的核心,我们概述了基于复杂性分析的中间级分割方法。在一对论文的第二个中,我们继续关注边缘元件分组,以及从未知图像推断的边缘元件的动机示例。这是长曲线的本地边缘部分,还是纹理的一部分?如果是前者,这是沿着曲线的下一个元素?如果是后者,是一种像良好的梳理毛发图案的纹理,其中附近的元件类似地定向,或者更多的混乱,如在意大利面条图案中?在前面的论文中,我们展示了这些问题如何提出复杂性和维度的问题,以及职位和方向的背景是重要的。我们现在提出了一种基于切向和正常复杂性的措施,并说明了其计算。切向复杂性与延伸有关;密度正常复杂性。他们一起定义了四个规范的切线分布:从纹理流动,从湍流纹理和孤立的“灰尘”中引起的那些。包括示例。

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