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Online sum-paintability: Slow-coloring of trees

机译:在线总和 - 绘画性:树木的慢

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The slow-coloring game is played by Lister and Painter on a graph G. In each round, Lister marks a nonempty subset M of the remaining vertices, scoring vertical bar M vertical bar points. Painter then gives a color to a subset of M that is independent in G. The game ends when all vertices are colored. Painter's goal is to minimize the total score; Lister seeks to maximize it. The score that each player can guarantee doing no worse than is the sum-color cost of G, written s(sic)(G). We develop a linear-time algorithm to compute s(sic)(G) when G is a tree, enabling us to characterize the n-vertex trees with the largest and smallest values. Our algorithm also computes on trees the interactive sum choice number, a parameter recently introduced by Bonamy and Meeks. (C) 2019 Elsevier B.V. All rights reserved.
机译:慢着色游戏是由李斯特和画家在图表G上播放的。在每一轮中,Lister标志着剩余顶点的非空的子集M,评分垂直条垂直条点。 然后,画家将颜色与在G中独立的M个子中。当所有顶点都有着色时,游戏结束。 画家的目标是尽量减少总分; lister旨在最大化它。 每个玩家可以保证的得分不比是G,写入S(SIC)(g)的总和成本差。 我们开发一个线性时间算法来计算s(sic)(g)当g是树时,使我们能够以最大和最小的值表征n-顶点树。 我们的算法还在树木上计算了交互式总结编号,最近由Bonamy和Meeks引入的参数。 (c)2019年Elsevier B.V.保留所有权利。

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