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Robust Policies for a Multiple-Pursuer Single-Evader Differential Game

机译:用于多追猎单避难剂差异游戏的强大政策

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摘要

Analysis of the pursuit-evasion differential game consisting of multiple pursuers and single evader with simple motion is difficult due to the well-known curse of dimensionality. Policies have been proposed for this scenario, and we show that these policies are global Stackelberg equilibrium strategies. However, we also show that they are not saddle-point equilibria in the feedback sense. The argument is twofold: cases where the saddle-point condition is violated and cases where the strategy profiles are not time consistent (subgame perfect). The issue of capturability is explored, and sufficient conditions for guaranteed capture are provided. A new pursuit policy is proposed which guarantees capture while also providing an upper bound for capture time. The evader policy corresponding to the global Stackelberg equilibrium is shown to provide a lower bound for capture time. Thus, these policies are robust from the pursuer and evader perspectives, respectively, should they implement them. Several other interesting pursuit and evasion policies are explored and compared with the robust policies in a series of experiments.
机译:由于众所周知的维度诅咒,具有多种追踪和单个逃避组成的追踪逃避差动游戏的分析难以实现的。已经提出了这种情况的政策,我们表明这些政策是全球Stackelberg均衡策略。但是,我们还表明,他们不是反馈意义上的马鞍点均衡。参数是双重的:违反鞍点状况的情况和策略简档不是时间一致的情况(SupgAlame完美)。探索了镀金性问题,提供了保证捕获的充分条件。提出了一种新的追求政策,其保证捕获,同时也提供捕获时间的上限。显示对应于全局Stackelberg均衡的避难所政策,以提供捕获时间的下限。因此,这些政策分别来自追求者和逃避者的观点,他们是否应该实施它们。探讨了其他一些有趣的追求和逃避政策,并与一系列实验中的强大政策进行了比较。

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