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Acquisition of customer's tailor measurements for 3D clothing design using virtual reality devices

机译:采用虚拟现实设备获取3D服装设计的客户裁缝测量

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Over recent years, various virtual prototyping technologies have been developed to innovate apparel industry. For each step of the garment design process one can find dedicated tools (from body acquisition to garment modelling and simulation) with the aim of making the process easier and faster. However, most of them are based on expensive solutions both for hardware and software systems. In this paper, we focus the attention on the first step of the made-to-measure garment design, i.e. customer's measures acquisition. We present a plug-in, named Tailor Tracking, which permits to get the measurements by interacting with the customer's avatar using hands as in the traditional way. Tailor Tracking has been developed using low cost devices, such as Microsoft Kinect sensor, Leap motion device and Oculus Rift, and open source libraries, such as Visualisation Toolkit (VTK) and Qt. The proposed approach is based on the use of multiple Kinect v2 to simultaneously acquire both customer's body and motion. This permits to emulate the customer's postures required to take the correct measurements. In addition, a virtual measuring tape is made available to replicate the one commonly used by the tailor. A men shirt has been considered as case study and a tailor and 14 people with no skills in garment design and different levels of experience in virtual reality technology have been involved to preliminary test Tailor tracking. Finally, tests as well as results reached so far are presented and discussed. Results have been considered quite good; however, some critical measures have been identified as well as future developments. Anyway, Tailor Tracking can represent an alternative solution to the existing approaches that automatically extract anthropometric measures from the customer’s avatar.
机译:近年来,已经开发出创新服装行业的各种虚拟原型技术。对于服装设计过程的每一步,可以找到专用的工具(从身体采集到服装建模和仿真),其目的是使过程更容易和更快。然而,大多数基于硬件和软件系统的昂贵解决方案。在本文中,我们将注意力集中在制作到测量的服装设计的第一步,即客户的措施收购。我们提出了一个名为裁缝跟踪的插件,这允许通过使用传统方式与客户的头像与客户的头像互动进行测量。已经使用低成本设备(例如Microsoft Kinect Sensor,Leap Motion Device和Oculus Rift)等裁缝跟踪开发,以及开源库,如可视化工具包(VTK)和Qt。所提出的方法是基于使用多个Kinect V2来同时获取客户的身体和运动。这允许将客户的姿势模拟所需的尺寸正确。此外,可以提供虚拟测量磁带以复制裁缝通常使用的磁带。一件男士衬衫被认为是案例研究,裁缝和14人没有服装设计的技能和不同的虚拟现实技术水平的经验已经参与了初步测试量身定制的跟踪。最后,迄今为止迄今为止达到的测试以及达到的结果。结果被认为是相当不错的;但是,已经确定了一些关键措施以及未来的发展。无论如何,定制追踪可以代表现有方法的替代解决方案,从客户的头像自动提取人类测量措施。

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