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Two-Sided Learning and the Ratchet Principle

机译:双面学习和棘轮原理

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I study a class of continuous-time games of learning and imperfect monitoring. A long-run player and a market share a common prior about the initial value of a Gaussian hidden state, and learn about its subsequent values by observing a noisy public signal. The long-run player can nevertheless control the evolution of this signal, and thus affect the market’s belief. The public signal has an additive structure, and noise is Brownian. I derive conditions for an ordinary differential equation to characterize equilibrium behavior in which the long-run player’s actions depend on the history of the game only through the market’s correct belief. Using these conditions, I demonstrate the existence of pure-strategy equilibria in Markov strategies for settings in which the long-run player’s flow utility is nonlinear. The central finding is a learning-driven ratchet principle affecting incentives. I illustrate the economic implications of this principle in applications to monetary policy, earnings management, and career concerns.
机译:我研究了一类连续时间的学习游戏和不完美的监测。长期玩家和市场在高斯隐藏状态的初始值之前享有常见的,并通过观察嘈杂的公共信号来了解其后续值。然而,长期球员可以控制这种信号的演变,从而影响市场的信仰。公共信号具有添加剂结构,噪音是布朗。我推导出普通微分方程的条件,以表征均衡行为,其中长期玩家的行为依赖于游戏的历史,只有通过市场的正确信仰。使用这些条件,我展示了马尔可夫策略中的纯策略均衡的存在,用于长期运动员的流量实用性是非线性的。中央发现是影响激励措施的学习驱动的棘轮原则。我说明了这一原则在申请到货币政策,盈利管理和职业问题的情况下的经济影响。

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