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The Effects of Virtual Reality on Motor Functions and Daily Life Activities in Unilateral Spastic Cerebral Palsy: A Single-Blind Randomized Controlled Trial

机译:虚拟现实对单侧痉挛性脑瘫的运动功能和日常生活活动的影响:单盲随机对照试验

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Aim: This study was designed to investigate the effects of virtual reality (VR) through Kinect on both gross and fine motor functions and independence in daily living activities in children with unilateral spastic cerebral palsy (USCP). Materials and Methods: This study was designed as a single-blind, randomized, controlled trial. Sixty children with USCP were randomized and split equally between the VR intervention group (10 females and 20 males with a mean age of 10.5 +/- 3.62 years) and the traditional occupational therapy (TOT) intervention group (13 females and 17 males with a mean age of 10.06 +/- 3.24 years). Both groups were evaluated in terms of motor functioning via the Bruininks-Oseretsky Test of Motor Proficiency-Short Form (BOTMP-SF) and were assessed in accordance with independence in daily activities via the WeeFunctional Independence Measure (WeeFIM). Interventions were conducted for 8 weeks with the main objective of improving motor functions and independence in daily activities. Results: Total motor functions and total independence in daily lives in both groups improved after 8 weeks of intervention. A comparison between groups revealed significantly greater improvements in both gross and fine motor functions and daily activities in the VR group than in the TOT group (P < 0.001). Conclusion: The Kinect-based VR intervention approach is important to improving motor functions and independence in daily activities of children with USCP.
机译:目的:本研究旨在探讨虚拟现实(VR)通过Kinect对毛重和精细电机功能的影响以及在单侧痉挛性脑瘫(USCP)的儿童中日常生活活动中的独立性。材料和方法:本研究设计为单盲,随机,受控试验。患有USCP的六十个儿童在VR干预组(10名女性和20名均年龄为10.5 +/- 3.62岁的女性和20名男性之间)以及传统职业治疗(TOT)干预组(13名女性和17名男性平均年龄为10.06 +/- 3.24岁)。通过电动机能力 - 短型(BOTMP-SF)的Bruininks-Oseretsky试验,在电动机功能方面评估两组,并根据日常活动的独立性通过WeeFunctional独立措施(WEEFIM)进行评估。干预措施进行了8周,主要目的是改善运动功能和日常活动的独立性。结果:在干预8周后,两组的日常生活总体职能和全部独立性改善。组之间的比较显示出总体和精细电机功能和VR组日常活动的显着提高,而不是TOT组(P <0.001)。结论:基于Kinect的VR干预方法对于提高USCP儿童日常活动中的运动功能和独立性是重要的。

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