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首页> 外文期刊>Strategic Entrepreneurship Journal >Creating and capturing value from freemium business models: A demand‐side perspective
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Creating and capturing value from freemium business models: A demand‐side perspective

机译:创建和捕获Freemium商业模式的价值:需求方的视角

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> Research Summary: While it has long been recognized that the business model can be a source of performance heterogeneity, less is known about how the business model affects consumers' perceptions about a firm's products and services. By taking a demand‐side perspective, I argue that business models create and capture value when the elements that compose a business model improve how consumers perceive a firm's products and better enable heterogeneous consumers to act on their willingness‐to‐pay. I develop theory on how the freemium business model competes with the premium business model and test hypotheses in the market for digital PC games. Results show that freemium games are played less and generate less revenues and that greater variety in games' menus of paid items is associated with higher revenues. > Managerial Summary: Freemium business models are increasingly prevalent in the digital economy, yet very little is known about how freemium affects consumers' perceptions of value and their willingness‐to‐pay. In this article, I study how the freemium business model competes with the premium business model in the market for digital PC games. Results show that freemium games are played less and generate less revenues than premium games and that greater variety in games' menus of paid items is associated with higher revenues. This implies that in order to achieve competitive parity with firms operating the premium business model, firms operating the freemium business model need to create more value (e.g., through improved product quality, income from advertisements, or unlocking network externalities) or operate at lower costs.
机译: > 研究摘要: 虽然已经很久认识到,商业模式可以是性能异质性的来源,但尚不清楚商业模式如何影响消费者对公司产品和服务的看法。通过采取需求侧的角度,我认为商业模式创造和捕获价值,当构成商业模式的元素改善消费者如何了解公司的产品,更好地使异构消费者能够遵守他们的意愿。我开发了关于Freemium商业模式如何与高级商业模式竞争的理论,并在数字PC游戏市场中测试假设。结果表明,弗里西游戏的效果较少并产生较少的收入,并且游戏中的更多品种的付费物品的日期与更高的收入有关。 > 管理摘要: 在数字经济中越来越普遍普遍存在的商业模式,但众所周知,令人着眼所如何影响消费者对价值的看法他们愿意付钱。在本文中,我研究了自由级商业模式如何与数字PC游戏市场的高级商业模式竞争。结果表明,比溢价游戏效果较少并产生较少的收入,并且游戏中的更多品种的付费物品的群体与更高的收入相关。这意味着,为了实现与经营高级商业模式的公司实现竞争性奇偶校验,运营弗里西商业模式的公司需要创造更多价值(例如,通过改善产品质量,广告收入或解锁网络外部的收入)或以较低的成本运行。

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