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首页> 外文期刊>SIAM Journal on Computing >APPROXIMATING NASH EQUILIBRIA AND DENSE SUBGRAPHS VIA AN APPROXIMATE VERSION OF CARATHEODORY'S THEOREM
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APPROXIMATING NASH EQUILIBRIA AND DENSE SUBGRAPHS VIA AN APPROXIMATE VERSION OF CARATHEODORY'S THEOREM

机译:近似纳什均衡和密集子图通过大约卡拉内科的定理版本

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We present algorithmic applications of an approximate version of Caratheodory's theorem. The theorem states that given a set of vectors X in R-d, for every vector in the convex hull of X there exists an epsilon-close (under the p-norm distance for 2 = p infinity) vector that can be expressed as a convex combination of at most b vectors of X, where the bound b depends on epsilon and the norm p and is independent of the dimension d. This theorem can be derived by instantiating Maurey's lemma, early references to which can be found in the work of Pisier (1981) and Carl (1985). However, in this paper we present a self-contained proof of this result. Using this theorem we establish that in a bimatrix game with n x n payoff matrices A, B, if the number of nonzero entries in any column of A + B is at most s then an epsilon-Nash equilibrium of the game can be computed in time n(O(log s/epsilon 2)). This, in particular, gives us a polynomial-time approximation scheme for Nash equilibrium in games with fixed column sparsity s. Moreover, for arbitrary bimatrix games the running time of our algorithm matches the best-known upper bound, which was obtained by Lipton, Markakis, and Mehta (2003). The theorem also leads to an additive approximation algorithm for the normalized densest k-subgraph problem. Given a graph with n vertices and maximum degree d, our algorithm determines a size-k subgraph with normalized density within epsilon of the optimal in time n(O(log s/epsilon 2)).
机译:我们提供了大约卡拉内科定理版本的算法应用。给定Rd中的一组载体X的定理状态,对于X的凸壳中的每个载体存在epsilon关闭(在可以表达的2& = p& infinity)载体下的epsilon-close作为大多数B载体的凸起组合,其中结合的B取决于epsilon和常态p并且与尺寸d无关。本定理可以通过实例化Maurey的引理,早期参考资料来源于Pisier(1981)和Carl(1985)的工作中。但是,在本文中,我们呈现了这种结果的独立证据。使用本定理我们在与NXN支付矩阵A,B中的Bimatrix游戏中确定,如果任何A + B的非零条目的数量最多是S,那么可以在时间内计算游戏的epsilon-nash均衡(o(log s / epsilon 2))。特别地,这为我们提供了一种具有固定柱稀疏性的游戏中纳什均衡的多项式近似方案。此外,对于任意Bimatrix游戏,我们的算法的运行时间与Lipton,Markakis和Mehta(2003)获得的最着名的上限。定理还会导致归一化密度K子图问题的附加近似算法。给定具有n个顶点和最大程度的图表,我们的算法确定尺寸-K子图,在时间n(O(log s / epsilon 2))的epsilon内具有归一化密度。

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