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Equilibrium in a war of attrition with an option to fight decisively

机译:在消耗战争中均衡,选择果断

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摘要

We develop a symmetric incomplete-information continuous-time two-player war-of-attrition game with an option to fight decisively. We show that there exists an essentially unique symmetric Bayesian Nash equilibrium. Under equilibrium, the game does not end immediately, and a costly delay persists even with the availability of the fighting option that ends the game if chosen. In addition, there exists a critical time in which a fight occurs unless a player resigns before that time. (C) 2019 Elsevier B.V. All rights reserved.
机译:我们开发了一个对称的不完整信息连续时间二手战士战利品游戏,并选择决定性地战斗。 我们表明存在基本上独特的对称贝叶斯纳什均衡。 在均衡下,游戏不会立即结束,即使在选定中结束游戏的战斗选项的可用性也持续延迟持续。 此外,除非玩家在此之前辞职,否则存在攻击的关键时间。 (c)2019年Elsevier B.V.保留所有权利。

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