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Collective behavior of artificial intelligence population: transition from optimization to game

机译:人工智能人口的集体行为:从优化到比赛的转变

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摘要

Collective behavior in the resource allocation systems has attracted much attention, where the efficiency of the system is intimately depended on the self-organized processes of the multiple agents that composed the system. Nowadays, as artificial intelligence (AI) is adopted ubiquitously in decision making in various scenes, it becomes crucial and unavoidable to understand what would emerge in an multi-agent AI systems for resource allocation and how can we intervene the collective behavior there in the future, as we have experience of the possible unexpected outcomes that are induced by collective behavior. Here, we introduce the reinforcement learning (RL) algorithm into minority game (MG) dynamics, in which agents have learning ability based on one typical RL scheme, Q-learning. We investigate the dynamical behaviors of the system numerically and analytically for a different game setting, with combination of two different types of agents which mimic the diversified situations. It is found that through short-term training, the multi-agent AI system adopting Q-learning algorithm relaxes to the optimal solution of the game. Moreover, one striking phenomenon is the transition of interaction mechanism from self-organized optimization to game through tuning the fraction of RL agents q. The critical curve for transition between the two mechanisms in phase diagram is obtained analytically. The adaptability of the AI agents population against the time-variable environment is also discussed. To gain further understanding of these phenomena, a theoretical framework with mean-field approximation is also developed. Our findings from the simplified multi-agent AI system may give new enlightenment to how the reconciliation and optimization can be breed in the coming era of AI.
机译:资源分配系统中的集体行为引起了很多关注,其中系统的效率紧密依赖于组成系统的多个代理的自组织过程。如今,随着人工智能(AI)在各种场景中的决策中普遍采用,它变得至关重要和不可避免,了解将在资源分配中出现的多种Agent AI系统以及如何将未来进行干预的内容,因为我们拥有通过集体行为引起的可能出现意外结果的经验。在这里,我们将加强学习(RL)算法介绍为少数民族游戏(MG)动态,其中代理基于一个典型的RL方案,Q-Learning具有学习能力。我们在数值和分析地研究了不同游戏环境的系统的动态行为,两种不同类型的代理组合模仿多样化的情况。结果发现,通过短期训练,采用Q学习算法的多代理AI系统可以放松到游戏的最佳解决方案。此外,一种引人注目的现象是通过调整R1代理酶的分数Q通过调节自组织优化对游戏的相互作用机制的转变。在分析地获得了相图中的两个机制之间转换的临界曲线。还讨论了AI代理人对时间可变环境的适应性。为了进一步了解这些现象,还开发了具有平均场近似的理论框架。我们从简化的多助手AI系统的发现可能会给在AI的即将到来的时代繁殖和解和优化如何繁殖新的启示。

著录项

  • 来源
    《Nonlinear dynamics》 |2019年第2期|共11页
  • 作者单位

    Lanzhou Univ Inst Computat Phys &

    Complex Syst Lanzhou 730000 Gansu Peoples R China;

    Beihang Univ Beijing Adv Innovat Ctr Big Data &

    Brain Comp Beijing 100191 Peoples R China;

    Xi An Jiao Tong Univ Key Lab Biomed Informat Engn Sch Life Sci &

    Techn Natl Engn Res Ctr Hlth Care &

    Med Devices Minist Key Lab Neuroinformat &

    Rehabil Engn Minist Civi Xian 710049 Shaanxi Peoples R China;

    Beihang Univ Beijing Adv Innovat Ctr Big Data &

    Brain Comp LMIB Beijing 100191 Peoples R China;

    Lanzhou Univ Inst Computat Phys &

    Complex Syst Lanzhou 730000 Gansu Peoples R China;

    Xi An Jiao Tong Univ Key Lab Biomed Informat Engn Sch Life Sci &

    Techn Natl Engn Res Ctr Hlth Care &

    Med Devices Minist Key Lab Neuroinformat &

    Rehabil Engn Minist Civi Xian 710049 Shaanxi Peoples R China;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 动力学;
  • 关键词

    Self-organized processes; Resource allocation; Artificial intelligence; Minority game; Reinforcement learning;

    机译:自组织过程;资源分配;人工智能;少数民族游戏;加强学习;
  • 入库时间 2022-08-20 04:39:46

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