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首页> 外文期刊>Multisensory research >Multisensory Interactions in Virtual Reality: Optic Flow Reduces Vestibular Sensitivity, but Only for Congruent Planes of Motion
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Multisensory Interactions in Virtual Reality: Optic Flow Reduces Vestibular Sensitivity, but Only for Congruent Planes of Motion

机译:虚拟现实中的多思考交互:视神经降低前庭敏感性,但仅用于全体运动平面

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摘要

During exposure to Virtual Reality (VR) a sensory conflict may be present, whereby the visual system signals that the user is moving in a certain direction with a certain acceleration, while the vestibular system signals that the user is stationary. In order to reduce this conflict, the brain may down-weight vestibular signals, which may in turn affect vestibular contributions to self-motion perception. Here we investigated whether vestibular perceptual sensitivity is affected by VR exposure. Participants' ability to detect artificial vestibular inputs was measured during optic flow or random motion stimuli on a VR head-mounted display. Sensitivity to vestibular signals was significantly reduced when optic flow stimuli were presented, but importantly this was only the case when both visual and vestibular cues conveyed information on the same plane of self-motion. Our results suggest that the brain dynamically adjusts the weight given to incoming sensory cues for self-motion in VR; however this is dependent on the congruency of visual and vestibular cues.
机译:在暴露于虚拟现实(VR)期间,可以存在感官冲突,从而视觉系统信号表示用户在特定方向上以一定的加速度移动,而前庭系统信号是静止的。为了减少这种冲突,大脑可能会减轻前庭信号,这可能反过来影响前庭贡献以自我运动感知。在这里,我们调查了前庭感知敏感性是否受VR暴露的影响。在VR头戴式显示器上的光学流动或随机运动刺激期间测量了参与者检测人工前庭输入的能力。当呈现光学流量刺激时,对前庭信号的敏感性显着降低,但重要的是,只有在视觉和前庭提示的情况下才会在同一自动运动平面上传送信息。我们的研究结果表明,大脑动态调整到传入感官线索的重量,以便在VR中自动运动;然而,这取决于视觉和前庭线索的一致性。

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