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Modification of friction for straightforward implementation of friction law

机译:摩擦摩擦摩擦摩擦法的改变

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摘要

Friction phenomena exist in almost every mechanical device. Due to its complicated nature and influence on the system performance, extensive dynamic simulations are often required in the early system design stage. In this work, a novel approach for eliminating the numerical discontinuity in the classical Coulomb law and its extension is developed. Specifically, the method improves the computation process instead of modifying the Coulomb friction model. The estimated error of this procedure is derived under a simple and idealized model with an externally applied sinusoidal force. Two application examples of a single-body system are used to verify the proposed method, namely, 1-DOF mass-spring system with a moving belt and static ground. Results indicate that the proposed approach reveals the characteristics of the classical Coulomb friction law and its development and eliminates oscillations in the simulated friction force. Furthermore, a 3-DOF multi-body system is simulated to investigate the difference between the LuGre model and the proposed approach.
机译:几乎每个机械装置都存在摩擦现象。由于其复杂性和对系统性能的影响,早期系统设计阶段通常需要广泛的动态模拟。在这项工作中,开发了一种用于消除经典库仑律中的数值不连续性的新方法及其延伸。具体地,该方法改善了计算过程,而不是修改库仑摩擦模型。该过程的估计误差是在简单且理想化的模型下导出,外部施加的正弦力。单体系统的两个应用示例用于验证所提出的方法,即具有移动带和静态的1-DOF质量弹簧系统。结果表明,该方法揭示了经典库仑摩擦法的特点及其开发,消除了模拟摩擦力的振荡。此外,模拟了三维多体系,以研究Lugre模型与所提出的方法之间的差异。

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