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Compressive time-of-flight 3D imaging using block-structured sensing matrices

机译:使用块结构传感矩阵压缩飞行时间3D成像

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摘要

Spatially and temporally highly resolved depth information enables numerous applications including human-machine interaction in gaming or safety functions in the automotive industry. In this paper, we address this issue using time-of-flight (ToF) 3D cameras which are compact devices providing highly resolved depth information. Practical restrictions often require one to reduce the amount of data to be read-out and transmitted. Using standard ToF cameras, this can only be achieved by lowering the spatial or temporal resolution. To overcome such a limitation, we propose a compressive ToF camera design using block-structured sensing matrices that allows one to reduce the amount of data while keeping high spatial and temporal resolution. We propose the use of efficient reconstruction algorithms based on l(1)-minimization and TV-regularization. The reconstruction methods are applied to data captured by a real ToF camera system and evaluated in terms of reconstruction quality and computational effort. For both l(1)-minimization and TV-regularization, we use a local as well as a global reconstruction strategy. For all considered instances, global TV-regularization turns out to clearly perform best in terms of evaluation metrics including the PSNR.
机译:空间和时间高度解决的深度信息使许多应用包括在汽车行业中的游戏或安全功能中的人机相互作用。在本文中,我们使用飞行时间(TOF)3D摄像机来解决此问题,这是提供高度解决深度信息的紧凑型设备。实际限制通常需要一个来减少要读出和传输的数据量。使用标准TOF相机,这只能通过降低空间或时间分辨率来实现。为了克服这种限制,我们使用块结构化感测矩阵提出了一种压缩TOF相机设计,该矩阵允许其中一个来减少数据量,同时保持高空间和时间分辨率。我们提出了基于L(1)的高效重建算法 - 估计和电视正则化。重建方法应用于由真实TOF相机系统捕获的数据,并在重建质量和计算工作方面进行评估。对于L(1) - 估计和电视正常化,我们使用本地以及全球重建战略。对于所有考虑的实例,在包括PSNR的评估指标方面,全球电视正则化结果表明最佳。

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