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首页> 外文期刊>International Journal of Performability Engineering >Low Complexity Texture Video Coding for Multi-View Video System Reliability
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Low Complexity Texture Video Coding for Multi-View Video System Reliability

机译:低复杂性纹理视频编码,用于多视图视频系统可靠性

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摘要

3D extension of high efficiency video coding (3D-HEVC) has become a video compression international standard for multi-view video system applications. The mode prediction process must search for optimal prediction modes and depth levels with a minimum ratedistortion cost for the coding unit (CU). New coding techniques with improved texture video coding efficiency have been introduced; however, they also increase computational burden, which obstructs 3D-HEVC encoder reliability applications. Therefore, the development of a novel texture video coding is necessary to reduce 3D-HEVC computational complexity. In this paper, the proposed algorithm will exploit an adjusted method of DE and ME based on motion homogeneity of texture videos. The algorithm includes early SKIP/Merge mode decision and adaptive motion search range adjustment. As shown by the simulation results, the proposed fast texture video coding method can reduce computational complexity by approximately 56.6% on average while resulting in a tiny loss of quality.
机译:3D高效视频编码扩展(3D-HEVC)已成为多视图视频系统应用的视频压缩国际标准。模式预测过程必须搜索具有用于编码单元(CU)的最小额定记录成本的最佳预测模式和深度电平。介绍了具有改进的纹理视频编码效率的新编码技术;然而,它们还增加了计算负担,阻碍了3D-HEVC编码器可靠性应用。因此,需要开发新颖的纹理视频编码,以减少3D-HEVC计算复杂度。在本文中,该算法基于纹理视频的运动均匀性利用DE和ME的调整方法。该算法包括早期跳过/合并模式决策和自适应运动搜索范围调整。如模拟结果所示,所提出的快速纹理视频编码方法平均可以将计算复杂性降低大约56.6%,同时导致质量的微小损失。

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