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3D Plants Reconstruction based on Point Cloud

机译:基于点云的3d植物重建

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摘要

Plant modeling based on point cloud is more difficult than others because of the noise-edge bonding. We present a method called the limited detail multi-density plants modeling to address these problems mentioned above. The core of the proposed method is a point-to surface approach, which constantly refines the density of points with original RGB information to generate the fuzzy surface. Compared to conventional plants mesh models, the primary advantage of our approach is that it does not compute the steps of texture and illumination, and saves rendering time and storage space. We validate our method with both leaves and simple plants, and demonstrate that the limited detail multi-density point reconstruction is feasible, and it can generate good results with fast speed while using less storage space.
机译:由于噪声边缘键合,基于点云的植物建模比其他云更困难。 我们提出了一种称为有限细节的多密度植物建模的方法,以解决上述这些问题。 所提出的方法的核心是一种点到表面方法,它不断地用原始RGB信息的点的密度来产生模糊表面。 与传统植物网格模型相比,我们方法的主要优点是它不会计算纹理和照明的步骤,并节省渲染时间和存储空间。 我们用叶子和简单工厂验证了我们的方法,并证明了有限的细节多密度点重建是可行的,并且可以在使用较少的存储空间时以快速速度产生良好的结果。

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