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Game theory-based efficient energy consumption routing protocol to enhance the lifetime of WSN

机译:基于博弈论的高效能耗路由协议,增强了WSN的寿命

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Wireless sensor network (WSN) plays a major role in collecting information from different locations using battery powered sensor nodes in order to forward it to the sink node. The main limitation of the sensor nodes or motes is the limited energy resource. Hence, the efficient routing algorithm is one of the key challenges that need to be addressed for extending the lifetime of the network. In this paper, an efficient cluster-based routing protocol called efficient energy consumption protocol (EECP) is proposed which involves fixed clusters and randomised weighted algorithm for cluster head selection to reduce the energy consumption. Game theory is used to select healthier cluster-heads with sufficient residual energy. EECP uses the game theory concept during multi-hop transfer of data to sink node without any loss of data during the hopping process. The simulation results show that EECP with game performs better than energy aware routing protocol (EARP) and a novel clustering algorithm for energy efficiency (ANCAEE) on the basis of network lifetime.
机译:无线传感器网络(WSN)在使用电池供电的传感器节点将信息从不同位置收集到播放器节点中的信息中发挥着重要作用。传感器节点或电动机的主要限制是能源资源有限。因此,有效的路由算法是需要寻址的关键挑战之一,以便扩展网络的使用寿命。在本文中,提出了一种称为有效能量消耗协议(EECP)的基于有效的基于群集的路由协议,其涉及用于集群头选择的固定簇和随机加权算法,以降低能量消耗。博弈论用于选择具有足够剩余能量的更健康的簇头。 EECP在多跳的数据传输期间使用游戏理论概念来跳过节点而不会在跳跃过程中丢失数据。仿真结果表明,基于网络寿命,仿真结果表明,具有游戏的EECP与能量感知路由协议(EARP)和新的能效(accaee)进行新的聚类算法。

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