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Fast CU size decision based on texture-depth relationship for depth map encoding in 3D-HEVC

机译:基于纹理深度关系的快速Cu尺寸决策,用于3D-HEVC中的深度映射编码

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摘要

Since many advanced encoding techniques are introduced into the 3D-HEVC, it achieves higher encoding efficiency compared to HEVC. However, the encoding complexity of 3D-HEVC increases significantly when these high complexity coding techniques are used. In this paper, a new fast CU size decision algorithm based on texture-depth is proposed to reduce the depth map encoding complexity. Since there is strong correlation between texture and depth map, including motion characteristic and background region, both kinds of maps tend to choose the same CU depth as their best depth level. By building one-to-one match for collocated largest coding unit (LCU), the information of texture encoding can be used to predict the depth level of depth map. Experimental results have shown that the proposed method can achieve 41.89% time saving on average, with the negligible drop of 0.04 dB on BDPSNR and a small increase of 2.29% on BDBR.
机译:由于将许多先进的编码技术引入到3D-HEVC中,因此与HEVC相比,它实现了更高的编码效率。 然而,当使用这些高复杂性编码技术时,3D-HEVC的编码复杂性显着增加。 本文提出了一种基于纹理深度的新的快速Cu大小决策算法,以减少编码复杂性的深度映射。 由于纹理和深度图之间存在强烈的相关性,包括运动特性和背景区域,因此两种地图都倾向于选择与最佳深度水平相同的Cu深度。 通过为配合最大编码单元(LCU)进行一对一匹配,可以使用纹理编码的信息来预测深度图的深度级别。 实验结果表明,该方法平均达到41.89%的节省时间,BDPSNR的可忽略量为0.04 dB,BDBR的小幅增加2.29%。

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