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Interactive virtual technologies in engineering education: Why not 360° videos?

机译:工程教育中的互动虚拟技术:为什么不360°视频?

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摘要

Interactive learning experiences are becoming the standard for today's 'tech-savvy' generation of students and an important issue for research in instructional technology. The design and implementation of higher education, incorporating interactive technologies, can be difficult and often requires high levels of design knowledge. Our intent is to assist researchers, instructors and designers in identifying an effective methodology to design interactive learning contents that use recent interactive technologies, in particular 360° video, and encourage greater student engagement. In this study, 360° videos have been designed and implemented in an engineering program but the design methodology we suggest can be apply in any industrial or educational context. Then, 360° videos have been evaluated by the students as highly immersive and engaged environments that surround them and offer them an increased sense of presence, giving them a 360-degree view of the environment. In this type of video, viewers no longer only look at a single screen, they can point the camera lens wherever they want, allowing viewers to watch the video from multiple perspectives (active), rather than only from the director's point of view (passive).
机译:互动学习经验正在成为当今'Tech-Savvy'生成学生的标准,以及教学技术研究的重要问题。加入互动技术的高等教育的设计和实施可能是困难的,通常需要高水平的设计知识。我们的意图是协助研究人员,教师和设计师识别有效的方法来设计使用最近的互动技术,特别是360°视频,并鼓励更大的学生参与。在本研究中,360°视频已经在工程计划中设计和实施,但我们建议的设计方法可以适用于任何工业或教育背景。然后,学生评估了360°的视频,作为围绕着它们的高度沉浸式和啮合的环境,并为他们提供了增加的存在感,给予他们360度的环境视图。在这种类型的视频中,观众不再看一个屏幕,他们可以在任何地方指向相机镜头,让观众从多个透视图(活动)看视频,而不是仅来自导演的观点(被动)。

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